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Thread: Quick-Crit 2008-2009

  1. #191
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by WMHunterTLS View Post
    Better? ==>
    Sorry to quote the picture, but did you UVW by unwrapping the thing by yourself or is there something special you used, because I saw a picture with boxes that made me think theres some program now or something?

    Please if you didn't use Texporter or whatever, what did you use? I've been trying to texture but it's a bitch to UVW manually :[

  2. #192
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    He unwrapped it. Those blocks are used for making sure the UVs are correct...

  3. #193
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Yeah, when editing the UVs, you can click the down arrow on the drop box in the corner of the window thing, and click the checkered texture, or w/e.

  4. #194
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    map idea:



    The big blank space is for the base

  5. #195
    Useless Member jngrow's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by CLS{GRUNT} View Post
    Im modeling a new map, and I want crit as how I can make it look better ( I still need to add smoothing)

    Any good?
    Well, it looks a lot like that one part in "The Ark".

  6. #196
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    That's what it's supposed to look like. What's the problem with that?

  7. #197
    Useless Member jngrow's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by NuggetWarmer View Post
    That's what it's supposed to look like. What's the problem with that?
    Haha no, if that's what he's going for, great. If he's going for exact remake, he's missing that little cavern system. Regardless, looks pretty cool.

    e: Cons, that looks awesome.
    Last edited by jngrow; May 21st, 2008 at 12:28 AM.

  8. #198
    Senior Member Anton's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Conscars View Post
    map idea:

    IMAGE!

    The big blank space is for the base
    That would be great :O


    <3 u.


    - Edit -

    Now that I talked to you on AIM and you gave me a better mental image of what it would look like, I'm really liking the idea.
    Last edited by Anton; May 21st, 2008 at 10:05 PM.

  9. #199
    Senior Member DOMINATOR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Llama Juice View Post


    I made the ear stick out more, but other than that all I did was throw it into 3ds and render it.

    It looks less alien in 3ds to me for some reason (aside from the green eyes).
    the face is too flat. im telling you push the eyes back a little and pull the cheek bones out some. it looks like an alien because of the bottom eye lid/shadow makes the eyes stick out.

  10. #200
    HA10 Limited's Avatar
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    Re: The Studio Quick-Crit Thread

    Nice one Zeph Is that like a door way pretty much centre of the image?

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