Yeah, unfortunately, the ones who do know C++, are busy :(
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Yeah, unfortunately, the ones who do know C++, are busy :(
Or are quitting modding.
I'm looking at you shadowspartan.
Does anyone know if this warning matters, as I'm 99% sure I am getting the same one. Also who else is getting exceptions whenever they kill an enemy? I'm really keen to get it working properly so I can test out multi-team vehicles and figure out how to ajust gravity (I think I heard Open Sauce allows ajustable gravity).
Actually its a global, but oh well :rolleyes:
I never really saw anyone really take to OS. True, the code organization is rather horrid, but its legacy from when the project first started (2004\05). There are a few things which I would lay out and do differently (using a precompiled header for starters) if I were to recode it from the ground up today. However there are other things which I'm busy working on which I will sport for my demo reels as I only have about 12 more months in my current job left (not counting vacations :party:). Some of the works may carry over to you Halo people. Not making any promises or statements to raise false hope.
So as far as OS updates go, I never saw a high demand from developers so there wont be a high supply in development...from my end. If there were some biters, then maybe I would change my mind. Note, I'm not pulling a gearbox (sorry gbx) when I say that either; you dont need to find 1k developers for me to come back to this...then not have me actually come back.
Due to recent life events, I can't take up working with OS (am much as I'd love to), but what's killing me is a lack of API documentation. I have no idea what I can and can't do with Open Sauce, what shortcuts exist in the form of pre-existing functions and methods (Occam's Razor) etc. Only people really dedicated to CE modding would have the time and patience to browse the code and take note of everything, and it seems that that type of person is far and few today.
I know you're busy as well, but I thought I'd throw that gripe onto the table.
So gravity ajustment was included in the stock .dll then, thanks for clearing that up. I was thinking of trying out a sp level with a section in space, so if I ever get round to working on that particular idea I would use the sauce, except you won't be getting very far in an sp level without killing somthing (unless you use cheat deathless player).
I know a litte Java too, and some Delphi, but even if the one of the languages I know was C++ I don't think I'm anywhere near the level I would need to be to do anything with open sauce.