:o
wtfawesome. Keep it up!
Printable View
:o
wtfawesome. Keep it up!
I hate to be a naysayer, but... you're never gonna get that into Halo's engine. Poly count's gotta be in the tens of thousands already.
Tell me, what is the poly count, and how many tags do you think you're gonna get in there?
I understand your desire to go high poly, and that this project is after all titled "hi res halo", and that modern engines pretty much don't care about the poly count at all anymore, but this is Halo CE. It came out 7 years ago.
Well, I hope the best for this project, and I hope you prove me wrong.
*raises eyebrow* ingame screenshot, mb?
...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.
Isn't there an issue where there is so many faces it just clips off areas?
GJ, Thats amazing. Can't wait to see this one done. Kudos :)
picsorstfu, and you didn't tell me the poly count. If you're astoundingly efficient with your polies (and I've seen evidence that you are), it may not be so high as I suspect. Also, I take it the majority of the detail work is render-only?
(render-only won't take decals, >=U )
e: oh, so am I to understand that a lot of the repeating details (such as trusses) are done with "detail objects", as in scenery? I'm pretty sure "detail objects" has a different meaning in CE, ie, the grass/rock sprites you put on the ground.
it's gonna be even better because he's putting HD Textures in there...
...Am I correct?
or was that cut out?