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Thread: High-Resolution-Halo

  1. #351
    Splendid! ExAm's Avatar
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    Re: High-Resolution-Halo

    :o

    wtfawesome. Keep it up!
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  2. #352

    Re: High-Resolution-Halo

    I hate to be a naysayer, but... you're never gonna get that into Halo's engine. Poly count's gotta be in the tens of thousands already.
    Tell me, what is the poly count, and how many tags do you think you're gonna get in there?
    I understand your desire to go high poly, and that this project is after all titled "hi res halo", and that modern engines pretty much don't care about the poly count at all anymore, but this is Halo CE. It came out 7 years ago.
    Well, I hope the best for this project, and I hope you prove me wrong.

    *raises eyebrow* ingame screenshot, mb?
    Last edited by Rob Oplawar; June 9th, 2008 at 02:53 PM.
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  3. #353
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    ...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.
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  4. #354
    CMT member/slave il Duce Primo's Avatar
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    Re: High-Resolution-Halo

    Isn't there an issue where there is so many faces it just clips off areas?
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  5. #355
    Kid in the Hall Kornman00's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Wave of Lag View Post
    ...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.
    he has me on hand to help too ;p
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  6. #356
    Freakonomics Matooba's Avatar
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    Re: High-Resolution-Halo

    GJ, Thats amazing. Can't wait to see this one done. Kudos
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  7. #357

    Re: High-Resolution-Halo

    Quote Originally Posted by Wave of Lag View Post
    ...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.
    picsorstfu, and you didn't tell me the poly count. If you're astoundingly efficient with your polies (and I've seen evidence that you are), it may not be so high as I suspect. Also, I take it the majority of the detail work is render-only?
    (render-only won't take decals, >=U )

    e: oh, so am I to understand that a lot of the repeating details (such as trusses) are done with "detail objects", as in scenery? I'm pretty sure "detail objects" has a different meaning in CE, ie, the grass/rock sprites you put on the ground.
    Last edited by Rob Oplawar; June 10th, 2008 at 03:36 PM.
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  8. #358

    Re: High-Resolution-Halo

    it's gonna be even better because he's putting HD Textures in there...


    ...Am I correct?
    or was that cut out?
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  9. #359
    "Think Different" Masterz1337's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Wave of Lag View Post
    ...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.
    When you compile the map, mind posting the tool debug text?
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  10. #360

    Re: High-Resolution-Halo

    Quote Originally Posted by Masterz1337 View Post
    When you compile the map, mind posting the tool debug text?
    this
    (not from an "I'm expecting it to fail" standpoint but from an "I'm genuinely curious about the compile stats" standpoint)
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