Re: The Studio Quick-Crit Thread
I think that actually looks really cool. Only thing I am not liking is the title thing, "feign". Seems a bit bland compared to all the rest. Almost as though you didn't try on it. But again, that's my opinion. :p
Re: The Studio Quick-Crit Thread
I would say this is definitely going in the right direction. I'd make the menu a litte easier for the eye to see (little less subtle) as you want to have site navigation be very easy for the end-user.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Fear1337
I think that actually looks really cool. Only thing I am not liking is the title thing, "feign". Seems a bit bland compared to all the rest. Almost as though you didn't try on it. But again, that's my opinion. :p
Feign's my last name, it's supposed to be a minimal design D:
Quote:
Originally Posted by
MetKiller Joe
I would say this is definitely going in the wrong direction. I'd make the menu a litte easier for the eye to see (little less subtle) as you want to have site navigation be very easy for the end-user.
I made the text easier to read, on the previous page.. I could make it even whiter if need be.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Reaper Man
Feign's my last name, it's supposed to be a minimal design D:
I meant the design and color usage. :p
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Fear1337
I meant the design and color usage. :p
Any suggestions on what I can do to improve my logo then?
The main purpose of the page is to show photos, so the logo isn't all that important, but if I can make it better, no harm.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Cagerrin
When I got to it, I realized that the highest of Prisoner's bridges is horribly done, the sides aren't even parallel. So I did something a bit different with it.

That's supposed to be covenant??
Re: The Studio Quick-Crit Thread
Decided to ditch the dirty "oil" bitmap and just used a some what dirty bitmap, added a detail map in the shaders, made a new multi and added a new cubemap to it. The turn out was the two pics above me (and i think it resembles the halo 3 shaders abit :p) Anything i need to change? (other then some slight rigging errors you see)
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
SnaFuBAR
That's supposed to be covenant??
It's Covenant in the way a good percentage of H1 maps are Forerunner.
I suck too much to redo it from scratch without fucking up the jumps and all that, so I'm just modelling over the original BSP.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Spartan094
Decided to ditch the dirty "oil" bitmap and just used a some what dirty bitmap, added a detail map in the shaders, made a new multi and added a new cubemap to it. The turn out was the two pics above me (and i think it resembles the halo 3 shaders abit :p) Anything i need to change? (other then some slight rigging errors you see)
I would get a darker cubemap, so its not as shiny or, make the shine less like the original mc
Re: The Studio Quick-Crit Thread
I made this a few months ago
http://img183.imageshack.us/img183/4...rendershow.jpg
semi -high poly MP-40 , inspired from CoD: WaW
I cant get an exact poly count for you right now, but with the bullets i modeled (also high-poly) its around 8,000 triangles
this wont be going ingame