I think that actually looks really cool. Only thing I am not liking is the title thing, "feign". Seems a bit bland compared to all the rest. Almost as though you didn't try on it. But again, that's my opinion.![]()
I think that actually looks really cool. Only thing I am not liking is the title thing, "feign". Seems a bit bland compared to all the rest. Almost as though you didn't try on it. But again, that's my opinion.![]()
I would say this is definitely going in the right direction. I'd make the menu a litte easier for the eye to see (little less subtle) as you want to have site navigation be very easy for the end-user.
Last edited by MetKiller Joe; May 13th, 2009 at 11:50 AM.
Decided to ditch the dirty "oil" bitmap and just used a some what dirty bitmap, added a detail map in the shaders, made a new multi and added a new cubemap to it. The turn out was the two pics above me (and i think it resembles the halo 3 shaders abit) Anything i need to change? (other then some slight rigging errors you see)
I made this a few months ago
semi -high poly MP-40 , inspired from CoD: WaW
I cant get an exact poly count for you right now, but with the bullets i modeled (also high-poly) its around 8,000 triangles
this wont be going ingame
There are currently 6 users browsing this thread. (0 members and 6 guests)
Bookmarks