Re: [WIP] Halo: Reach's assault rifle
...Or even better: Utilities Tab > More > Polygon Counter > Count Triangles
why would you use a hack like turning to mesh...
As for the model itself: it's really hard to see what's going on with those small renders. Take a minute, set the render size to something higher, and add some more viewing angles.

Judging from that, it looks like you're a bit to thin at the front. The front part appears to be longer than it should be as well. You also seem to be missing a slight change in angle near the display attachment (less important if you're trying to be stingy with geometry, but the presence of the screws would suggest that you're not).
Re: [WIP] Halo: Reach's assault rifle
Something that has helped me a lot in learning 3ds max is finding out what tools i'm using the most, grabbing a paper and pen, and writing down a bunch of shortcuts for me to use the tools faster (and in pro mode ^_^) after customizing ui and setting the tools to what I want[don't over-write existing shortcuts, you'll regret it later]. Then post the paper on your wall or somewhere you can see with just a quick glance and go from there.
Re: [WIP] Halo: Reach's assault rifle
Quote:
Originally Posted by
teh lag
...Or even better: Utilities Tab > More > Polygon Counter > Count Triangles
why would you use a hack like turning to mesh...
Because I never knew your method, but also because I dont have a need to check tri count.
Re: [WIP] Halo: Reach's assault rifle
Quote:
Originally Posted by
Shockwave
Ok sorry! But why no png ? It's a great quality ;)
Oh! And how I can know the number of triangles?
Your png makes no sense. Transparency for no god damn reason. I save pics as png or tif out of max, but use a photo editing software to convert it to jpg.
Change your jpg chroma subsampling type to get good quality and LOW size.
I use YCbCr 4x2 1x1 1x1 standard encoding for my jpgs.
@Dwood: if you use them enough, you remember them. I remembered mine the second I set them, but you could always just search the command in max if you forget.
Re: [WIP] Halo: Reach's assault rifle
^ That. Or just be simple like me and save as .jpg from max Lol, You can't tell much difference between PNG and JPG apart from the transparency which you don't need.
PNG's are large file sizes, people with slow internet may have to wait ages to load the images, especially if you have a lot on a page.
Also, don't do what I used to do and model all of the geometry in one object with no open edges. But actually model loads of separate objects for different bits and make the geometry go through other geometry, and have open edges on the inside of the weapon where you don't see it. You wouldn't understand how many triangles you can actually save.
I will model this tomorrow and upload so you can have a look at how someone else would do it.
Re: [WIP] Halo: Reach's assault rifle
Quote:
Originally Posted by
Shockwave
Ok sorry! But why no png ? It's a great quality ;)
Oh! And how I can know the number of triangles?
pngs are fine. It's like evolution, since I have no problem with loading them, I'll survive.
Re: [WIP] Halo: Reach's assault rifle
They are fine for most people, but the internet is about accessibility. Most websites are designed to display quickly and properly for everyone.
Using JPG's instead of PNG's will allow pages to load faster for people with slow connection.
Re: [WIP] Halo: Reach's assault rifle
How bout you ladies stop arguing about how he saves the fucking file and let the man continue on with his thread. It doesn't really matter what he saves it as.
Re: [WIP] Halo: Reach's assault rifle
Quote:
Originally Posted by
Horns
How bout you ladies stop arguing about how he saves the fucking file and let the man continue on with his thread. It doesn't really matter what he saves it as.
qtf
Re: [WIP] Halo: Reach's assault rifle
Quote:
Originally Posted by
Hunter
Do not delete that line.