Thanks.
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Uploader is ready. You'll need an authkey (basically just a password) to use it. The gameviewer has been adjusted to list games and should be fairly complete.
http://img41.imageshack.us/img41/9803/csaugust.png
I need more stuff to do, this summer is so boring and I don't leave for vacation until the 9th :(
What does that entail?
... so I just type in my CD key?
or the CD hash?
what do I browse for...
I'll put my server up for testing of this if you want.
"Synapse-Lite" (which is really a Synapse featurette just baked into a build of Yelo which clients can run) is currently ready to be used however, the tool which processes the output into an uploadable XML dump hasn't been made. I asked another programmer to help make that portion of the beta as I'm starting to get burnt out concentrating on this specific stuff (and other parts of OS need to be tended to).
Come the actual release, Synapse will be the one which processes Yelo Dedi's output and performs the uploading and yada yada, cum nada. Transparency; it won't require an intervention like a drug addict.
For younutjobsmisguided, overly optimistic people who think the guy in the bungie podcast was referring to our project, let me dispel any rumors by saying that neither I nor (to my knowledge) any of my colleagues have contacted bungie or any of the remaining support team for Halo PC, nor have I been contacted in reference to such a thing. If anyone up above would be referencing us, they would at least have the balls to contact us directly and show their approval.
Also, lul.
Who's to say they're not watching us?
Hay, iv been reading through all of this forum and find this really amazing, i like the universal ban list and like how you are going to have ranked, hardcore and social games. I think it would be really cool to have matchmaking and would not only bring players back but would bring in alot of modders as well. I think this would go really well with what the halo3mappingteam are doing, they are making all the halo 3 maps, weapons and vehicles and maybe even forge for halo custom edition and they have made the graphics look awsome due to something they did with the shaders. I think it would be awsome because you could play all the halo 3 content and have stat tracking and hopefully matchmaking just like halo3.
Iv gone to your site and have read that the lite version has been released but i assume thats private beta because i cant create account yet or find out how tot link my cd key to this modacity account. if anyone could help if would appreciate it.
Anyway i think this is so awsome and cant wait for the full thing to come out!!
EDIT: I just thought of something that would be helpful, in halo ce when you join a server that you dont have a map for it says unable to join(or is that just for me) so what you could do have option to for server admins to put in like to download and with an app make it so it downloads in background without minimizing halo and mabye a download progress bar in halo and is extracted straight into your directory for maps so once bar is done you just have to restart the game (unless there is way to get around that as well)
And mabye you could make a playlist (or whatever) like ranked/social but with no custom maps just the default halo ones but it still plays like ranked or somthing and its stats are tracked the same
Your suggestion wont work..The game needs to restart in order to play a map you have downloaded. Wont make sense to have it like that if you need to restart the game.
yeah but im just saying that it quickly downloads through halo so u dont have to go onto browser and look for download and then extract, you can just download it and then it quickly restarts the game in about 20 secs and u are ready to play, it isnt that important but it would just be good for matchmaking cause i dont see how that would work without something like that unless they made it so the matchmaking thing only picked up severs with maps that you have which would probably be even harder!
E3po is a liar and a fraud.
So where are the videos? If he did get it to load, he didn't get it to recalculate the checksum as a map loads, like the HCE patch was going to.
Guys, this isn't even our job, keep it out of this thread.
If you want something to download maps, write it yourself.
@Avp: I just noticed that we need a Race gametype icon! Oh snap >_>
K, lemme just fire up halo and see what it is first.
Edit:
http://img10.imageshack.us/img10/438/racee.png
.svg - http://www.mediafire.com/?rzjkmqwmymy
so is this going to have matchmaking??
As of now, that would be way too much of a stretch to undertake. We're not going to say absolutely NO because who knows what could ever pop up, but we'll say it is very unlikely.
Ok, so I just now stumbled upon this thread. Pretty amazing. It might make me start playing CE again. August, you say?
Oh gurd. I think CE broke the 'too much of a good thing is bad' rule. It just doesn't die. :lmao:
I'd love to help out on this project, I have plenty of experience with servers and web code. Pretty familiar with php/sql even if my scripting is kind of rusty however I can build off of whatever you implement. As far as html/css, I'm fluent and can help format the Cerebrum-Synapse Tracking website.
ok i see how the ban thing works and everything... but will this ban for custom games?
I still want to have those servers at 2 in the morning with my team and just mess around glitching and all that and using dev mode for some intresting things like super jump and all
will we be allowed to do this? please say yes.:ohdear:
I'm thinking the system will eventually be set up so it only watches certain game types for team kills and such. Even if it mistakes people just fooling around, the fact that someone has to physically review the person before they ban them allows a moderator to check and see that 'so and so' was on a server named 'messing around' when he got 50 team kills and his account was flagged. There just needs to be a way that makes it clear to both the system and the people who join your server that your not playing a serious slayer game. Earlier on in the thread a way of notifying whether Cerebrum-Synapse should watch your server or ignore it was being talked about.
Give it time, with a project like this it takes a while for all the little unknowns to work themselves out :3
With the way the game will be data-mined, it will allow Synapse to perform computations to find out-of-the-norm gameplay performed by players who play in the server. TAKE NOTE though, it won't act (read: it won't auto-ban, kick, tickle, make sammich, etc) on those results. However if a player is MANUALLY reported, such weighted flags can be taken into consideration.
Having a global ban list really just helps ensure our rules. We don't want our stats containing plagued data, nor do we want to ruin it for the players who do want to have a recorded game, but then have to turn it off because a flagged player joins the server. Don't like it? Tough shit. It's not like we're doing a mandatory auto-update, just don't use the service. I'm sure you wouldn't be complaining if this were your precious Halo 2 and 3 statistics...
I'll leave it to jcap\Bacon to explain how and when exactly the games will be recorded as that is more of their area.
Will Cerebrum track players individually (since it tracks there account/cd hash) and find out like top players in CE? That would be cool.
Sorry if its been answered before.
When the final version is released, the front page of Cerebrum will have leaderboards and top statistics, in addition to whatever other information we can possibbly squeeze in. Each profile MIGHT have its own rank, but we would have to figure out a way to rank them.
All players are tracked by their CD key hash. That means if I have two names, such as "jcap" and "TriplThreat", they will both show up when I query my playerID. If you sign up at Modacity and link your account, then all your Halo aliases are overwritten with your forum username, and your playerID is now your name (instead of playerid=984139, it would be playerid=jcap).
Since this will only track stats for servers it is installed on, you don't need to worry about it intruding on your fun. I love to screw around too, and we were doing it the other day on Yoyorast with our tower. Synapse has the ability to be disabled, and by default it IS disabled if you put it into /stunts mode. You don't have to worry about creating a "custom game" because you won't be running Synapse.
Oh right, now I remember how your rank is tracked: By your points/experience.
We're doing a Call of Duty style ranking system, where you get points for everything you do in a game.
Example: If you kill someone, you get 3 points. If you die, you get -1. If you get a headshot on someone, it is 3 + 3 points. If you get a snipe, then it is 3 + 3 + 5. These aren't final numbers, but you can get the idea.
Whoever has the most points would be at the top of the leaderboard. Additionally, your global rank would be determined by how many points you have in comparison to everyone else.
Now I am not sure because I don't remember well, but is there anything antiaimbot going on in CE atm?
Or is #1 just gonna be a really discrete aimbotter jumping through the ranks?
Well if they're #1 or they have a fantastic record, then they're bound to get attention by someone. If you're suspicious, then you can sightjack them, bust them, and report them.
Like Kornman said, there are things that are being implemented in both Synapse in Cerebrum that will look for irregularities, but it will only flag for review. We will not disclose our criteria or methods of flagging players for obvious reasons.
Good to hear it.
What do you guys (bacon and Jcap afaik) think about this.
That is in reference to the "Message of the day" thread bump.
I thought the MOTD used to be hosted by Gearbox?
Oh well, looks like Bungie has it: http://www.bungie.net/halopc-motd.txt
So yeah, if they're kind enough to modify it for us, then that would be great.
The first real games have been posted to Cerebrum. While these games were, sadly, not captured by Synapse, they are real statistics from post-game reports. They're also not complete, PCRs lack information on Betrayals and Suicides, but regardless, they're the first ever real games to be seen on the new Cerebrum!
Game 1
Game 2
I has question, as I've been out of the game for awhile. I read the "FAQ" of sorts on the front page, but I think my question is more defined by what would be possible to customize on a server to work with the Metroid Online mod.
Would I be able to add custom achievements? We don't follow the same gameplay principles as the other mods and maps out there.
Also, are there still server companies out there that would rent a highspeed server out for a month for the release that I could put this system on? I really want to build some hype for the mod, and I have a feeling that wouldn't be possible unless I was able to have a server ready for players to play on, and I think this server plugin would work excellently with teh maytroidz.
Thanks.
Metroid Online may be a big enough thing for us to give it special consideration...
that might be too complicated sdseraphim.
Plus achievements will come later.
This should be able to be used on any host. It will be similar to running rec0's app on a host. Upload the files, start the game, and you're good. Gameservers is typically fine with this, and I've had fantastic experiences with them. If you want a host, give them a try.
It would depend on what you're interested in doing with the metroid mod. I know it is a little different, but it can't be too different for it to work with the rest of the system. Achievements wouldn't be a problem (as long as they rely on the stats to generate them).
Also, one thing to note: Make absolutely SURE that you have your own clean tagset completely separate from Halo's default tags.
Alright, I'm going to be locked up in a hotel room for the next week in San Diego. My mom's going to an ESRI convention, my sister will be at a sea camp, and I'll have nothing to do.
Anything anyone wants me to make should tell me, as I will have lots of free time. This includes Metroid medals and such if you were going to do that.
I've updated the OP to include the three phases of our development cycle. We're currently in Phase 0: finishing up the alpha. When that is done, I'll start working on getting Cerebrum ready to receive XML dumps and convert them to MySQL entries based on whatever spec we decide is final.
I've started a discussion on registering a domain name in the dev board, so we should be making an announcement about that sometime in the next two weeks.
@Avp: Here's a job for you: Make us some rank and rating patches/medals. Here and here (follow "Marines")
amazing
That would be really cool if for a few major HALO: CE mods out there they could have their own achievements. Also when i looked at pages with the ranks they dont really suit halo so maybe you should base your ranks on halo 3 instead but different.
Maybe allow users to pick their corps\branch? IE Marine, or Air, etc. Just add variety to the mix, and maybe allow specific achievements (ie, Air Force have special modifiers for Air vehicle attacks, army in vehicles, etc). Maybe even allow different "career" paths, so they can re-enlist from the Army into the Air Force when they realize they made the wrong branch choice ;p
Edit: Oh, and you can't forget Warrant Officers. While the AF is authorized WOs, they haven't used the rank in over 20 or 30 years. Army of course has the largest population of WOs. Maybe for people that show a specialty in certain weapons\gameplay (ie, returning the flag for Defense Speciatist or something vOv)
That sonds like a good idea. Users can progress to get certain medals, then people could create an army/clan, with a variety of people in. Maybe they could manage the clan with your software?
Well, I already did the Halo 3 ranks before - http://www.opencarnage.com/index.php...ic=17148&st=21
But yah, I can do the military ranks too; I like kornman's idea.
Is there a possibility of having certain servers accept players only of x > 90 xp or x < 90 xp etc etc?
x being the player's xp.
Isn't there a problem with players already?
I've got a lovely bunch of coconuts.
e: Oh, and I just fixed CTF.
e2: Woosh, and here's some more game type determination, only for Slayer, Team Slayer and CTF: http://cce.phpwnage.com/viewgame.php...20956262497293
Oh, nice. Cool to see development coming along.
Edit: also, -87 K/D spread? Wow... And I thought I was bad.
K/D ratio > K/D spread. imo.
It's just way faster and easier to figure out how well someone did by looking at a K/D ratio as opposed to a spread. If you use a spread, you have to look at their number of kills and deaths as well to get an idea of how well they actually did. A ratio works independently to tell you how someone did, though.
I'll add K/D right next to K-D in a minute...
Oh, Bacon, you and your betrayals...
actually 2
:p
halomaps is a joke... wouldnt bother giving them updates again...
Indeed, but I promised them I'd let them know when our prototype was working. And since most other forums ignore the updates completely, I think I'll just stick to posting here until we're ready in the middle of August...
e: Happy? Or should I add it to teams, too? Meh, I'll do it eventually. Rounded everything to three digits after the decimal point.
Just make a new column for it. Putting it in parentheses in the spread column is ugly looking. Also, you probably only need two decimal places.
And yeah, adding it to teams as well couldn't hurt.
EDIT: Question: When this thing is finished, it's going to track and display stats for people who quit before the game is over too, right? I'm guessing it will, but I just want to make sure. Otherwise someone could just quit before the game ends if they have a bad score to avoid having it show up on their profile.
I was discussing this with ShadowSpartan a while back, and I had another talk with Kornman this morning.
Every single player that enters a game and has some incident associated with them, whether is is a kill or death or anything else, will be in the stats. However, we're going to track the amount of time they were in the game for. If you were in the game for at least 80% of it (remember, the competitive games are going to be 10-20 mins long), then you will receive a multiplier or some award for the game. If you quit early, then you aren't penalized, but you don't get any bonuses and the game still counts as being played.
The multiplier would be based on the total points you accumulate in a game. Remember, we're giving points for performance, like the COD style rankings. If you get 200 points in a game, out multiplier might be something like 1.25, so you'll end up with 250 points as a reward for doing a lot and staying the length of the game.
If you have 200 points and you quit, those it's still undecided if people will get any points for quitting, but they will at least get their score (kills/deaths) included in their cumulative stats.
Multipliers would only make your score positive, so if you got like 5 deaths (-1 pt each) and no kills, you won't have -7 points by the end of the game. It will either be 0 or 7 points. Haven't thought too much about that yet.
Maybe we can have different multipliers for different lengths of time people were in games? Like if you are in for 20% you get a 0.25 multiplier, 40% is 0.5, 60% is 0.75, 80% is 1.0, and 95-100% could be 1.25? Then you get SOME points for what you do, instead of nothing. You just don't get rewarded FULL points because you didn't support your team the entire time.
Sounds good. Having penalties for quitting might be difficult, since I've found in Halo 1 that a lot more people join and drop out than say Halo 3 matchmaking. However, if it were a planned competitive server then penalties might make more sense, since people would probably stay in for most of the game.
Penalties for quitting is the gayest shit ever. You can't do that for dedicated servers. In Halo 3, it is possible because of the matchmade teams, but you can't do it in a game where you just join any server you want at any time.
That's why I introduced the idea of having the multipliers. You reward people by giving point bonuses for the amount of time they stay in a game. The very worst you can do is get no points at all. You're guaranteed to walk away with at least something, even if it's only 1/5 of what you would have gotten if you stayed the entire game.
You know what's a joke, a forum where this and Metroid are the only promising team projects. And before people get upset again I am "publicly mocking" this community, you have no right to be upset if you're going to let others take potshot of other equally important communities. Hunter, get off your high horse, you of all people are no better than any of them. I really don't want to shit up this thread, but I felt I had to say this, so you all know how to contact me with your opinions if you want to discuss this.
As far as multipliers goes, it sounds like a fair idea. Is there any plan for something to disqualify people who join a server to rack up kills and then quit before they die, booting their K/D ratios?
Quote:
Originally Posted by Hunter
You all take this too seriously. You expect the communities to be iron horses of perfection and activity?Quote:
Originally Posted by Masterz1337
This game is old enough to do a school shooting.
Instead of criticizing the community, don't.
If you want to fight about things, get out of my thread. If you want to ask serious questions about how Cerebrum and Synapse will function, provide your own suggestions, and solicit your services as a graphics artist or web designer, feel free.
Halomaps will continue to receive the same updates I've been giving them: few, and far between. They have shown time and time again that they fail to understand the purpose of this system and its relationship to gameplay, and for that, their opinions will be ignored as a whole.
so this only works with certain dedicated servers? Or will someone be able to set up their own server and cap flags willy nilly.
This doesn't make sense to me. Someone doing that isn't giving themselves a bigger advantage on their cumulative ranking and stats. Sure, for that one game they might have an "N/A" K/D ratio with 5 kills and 0 deaths, but...who cares? There will be times when they die before they get a kill, or die after one kill, etc. I fail to see how the scenario you described above has any effect on the integrity of the stats system whatsoever.
I don't like the idea of GBLing, but I don't see any better way to handle it. If your going to make it optional, maybe set up a system where the server owner has to get permission from you first. It stops people from abusing the system, but at the same time gives people the ability to request it to be deactivated on their server.
Edit: King, what I'm saying is someone goes in a server, grabs a ghost, whores it, gets some crazy amount of kills, then leaves when they think they are corned, they quit, rejoin the game, go back to what they were doing. I'm just saying it's something someone might abuse.
Alright, just wanted to put out a brief notice: We think we have all the bugs worked out in the Synapse prototype that we can actually fix. I still need to talk to km00 about one of the binary-side issues, but the rest should be cleared up.
As such, I'm going to delete all the XML dumps on the site except for the HCEL games already up there, which will be moved around, renamed, etc. This is going to happen tomorrow, after I finish building and testing my new rig. After it's done, I'll be implementing the "Recent Games" on the front page, and possibly "Popular Maps".
I have sent MrBig a scene with the aiming stance imported. I have also sent him all of my weapons because before he was importing the models using HMT and he had to fix them up first.
Btw, what are these for? (The renders which MrBig is doing)
So would he need to render vehicles as well? Or any other objects? Because I could easily send them to him because it he uses HMT and will take him longer to obtain the models.
Does this application detect what the player kills people with?
Are you making it so it shows the players tool of destruction like on Halo 3?
Or achievments for getting a certain amount of kills with a vehicle or weapon.
And I will send him vehicle models now. Seems as some maps contain the pelican, would he need the pelican model as well? And maybe hornet and stuff?
In our final specifications, we record every last kill, what weapon or vehicle was involved, when precisely it happened, where the players were, and what direction they were facing (with quats).
Tool of destruction will be there, but so will large numbers of achievements and medals. Please read the rest of the thread, there's a lot of information already here on the subject.
I have read most pages on this project, just didnt notice how much catching up I had to do when I wasn't on for afew days.
One question though, how are you going to implant custom vehicles into this? Will it just display the name of the vehicle if no image is present?
Edit: Sent him vehicles, warthog (rocket, chain, troop), tank, wraith (h1), pelican (h3), ghost, plasma turret (h1), hornet, elephant, ect...
We look to get stats for custom vehicles as well. Though, we're not going to go crazy over separate images. If they are killed by a CMT warthog, it is going to be a generic warthog image.
Doing custom maps will require the effort from the authors of maps. We will only do major custom maps ourselves. To do custom maps, you need to go through all of the custom tags and manually make a list of the actual tag, the name, and an image for it. That way, when a kill is logged with the weapon, we reference our list and give it a name and image.
Any kills that don't have a weapon or icon associated with them will just be logged as "unknown," unless you have a better name or alternative solution.
We're hoping to be able to circumvent map protection for this, because the tags we would reference are all <protected> when the protection is used. Sucks. If we can't figure out a way, we'll either have to prevent protected maps from gathering stats or make them all "unknown."
Maybe you could allow authors to make their own medals for their maps, and set up guide lines for them to follow.
I also figured out what was wrong with the ink n' paint shader, having lights in the scene messes it up.
http://img88.imageshack.us/img88/721...ninknpaint.png
From that I can easy create a mask so that only the edges show and use the flat image for the block of the silhouette.
Thanks again to hunter for his models. lol at his sig :)
No problem :)
Bacon, is there anything I could do for this project?
I'm taking screenshots of every map I can get my hands on. I'm up to "d" in my maps folder.