Does this application detect what the player kills people with?
Are you making it so it shows the players tool of destruction like on Halo 3?
Or achievments for getting a certain amount of kills with a vehicle or weapon.
And I will send him vehicle models now. Seems as some maps contain the pelican, would he need the pelican model as well? And maybe hornet and stuff?
In our final specifications, we record every last kill, what weapon or vehicle was involved, when precisely it happened, where the players were, and what direction they were facing (with quats).
Tool of destruction will be there, but so will large numbers of achievements and medals. Please read the rest of the thread, there's a lot of information already here on the subject.
I have read most pages on this project, just didnt notice how much catching up I had to do when I wasn't on for afew days.
One question though, how are you going to implant custom vehicles into this? Will it just display the name of the vehicle if no image is present?
Edit: Sent him vehicles, warthog (rocket, chain, troop), tank, wraith (h1), pelican (h3), ghost, plasma turret (h1), hornet, elephant, ect...
Last edited by Hunter; July 15th, 2009 at 07:53 PM.
We look to get stats for custom vehicles as well. Though, we're not going to go crazy over separate images. If they are killed by a CMT warthog, it is going to be a generic warthog image.
Doing custom maps will require the effort from the authors of maps. We will only do major custom maps ourselves. To do custom maps, you need to go through all of the custom tags and manually make a list of the actual tag, the name, and an image for it. That way, when a kill is logged with the weapon, we reference our list and give it a name and image.
Any kills that don't have a weapon or icon associated with them will just be logged as "unknown," unless you have a better name or alternative solution.
We're hoping to be able to circumvent map protection for this, because the tags we would reference are all <protected> when the protection is used. Sucks. If we can't figure out a way, we'll either have to prevent protected maps from gathering stats or make them all "unknown."
Maybe you could allow authors to make their own medals for their maps, and set up guide lines for them to follow.
I also figured out what was wrong with the ink n' paint shader, having lights in the scene messes it up.
http://img88.imageshack.us/img88/721...ninknpaint.png
From that I can easy create a mask so that only the edges show and use the flat image for the block of the silhouette.
Thanks again to hunter for his models. lol at his sig![]()
Last edited by Futzy; July 15th, 2009 at 09:00 PM.
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