King, didn't you have an equation you and/or your clan made up that worked pretty well for determining player performance in any gametype? What was it?
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King, didn't you have an equation you and/or your clan made up that worked pretty well for determining player performance in any gametype? What was it?
yes, it was:
if(player.Name == "kornman00")
player.Winner = truedat;
else
player.Winner = bullshit;
((caps*8) + kills + (assists*0.5)) / (deaths + 1)
http://www.hivclan.net/screenshots.htm
I'm sure people are going to betray to get those flag cap points.
Yeah- what about the support guy, who kills anyone trying to steal the flag? Seems baised against them, even though it is otherwise a perfectly logical equation.
Addition: I can also report that I've gathered images for 96 maps. Unfortunately this is but a small fraction of the many maps out there. Next I'm going to look at the 100 most played maps list on halomaps and fill in any gaps.
And I'll hand it to SuperSunny- every time I wind up in one of his maps I find myself wandering around in a stupor, both in game and out. They're so... druggy. :iamafag: That man can manipulate my brain. :tinfoil:
Thar it is. The only thing I would suggest changing is the caps multiplier. Instead of a constant it should be based on the number of people in the game at the time. Something like caps*(player count/2), or if possible, caps*opposing team player count.
We shouldn't stop ourselves from adding features because of what some unsavory people might do. We just need to think of ways to combat them.
I wonder if it's possible for this system to detect when someone is holding the flag. If so, it would be possible to detect such a scenario. If someone gets a TK, picks up the flag, and scores, in that order and in rapid succession, then punish them accordingly.
The system is rather robust and verbose. So yes, a scenario like that could be detected.
What happens if for instance flag carrier is getting nailed by enemies so a teammate nades like crazy to kill the enemies, then accidentally kills the flag carrier, obviously picks flag up and legs it.
I do agree people should be punished for purpose tking for caps. I also think kings idea about the multiple being effected by how many people in the server. Although teams will have to be not stacked.
if you nade a teammate who is getting shot by enemies, the enemy will get the kill (usually)