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Thread: Cerebrum Halo CE Game Tracking

  1. #411
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    King, didn't you have an equation you and/or your clan made up that worked pretty well for determining player performance in any gametype? What was it?
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  2. #412
    Kid in the Hall Kornman00's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    yes, it was:

    if(player.Name == "kornman00")
    player.Winner = truedat;
    else
    player.Winner = bullshit;
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  3. #413

    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by p0lar_bear View Post
    King, didn't you have an equation you and/or your clan made up that worked pretty well for determining player performance in any gametype? What was it?

    ((caps*8) + kills + (assists*0.5)) / (deaths + 1)

    http://www.hivclan.net/screenshots.htm
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  4. #414
    "Think Different" Masterz1337's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    I'm sure people are going to betray to get those flag cap points.
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  5. #415
    Movie Maker Siliconmaster's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Yeah- what about the support guy, who kills anyone trying to steal the flag? Seems baised against them, even though it is otherwise a perfectly logical equation.

    Addition: I can also report that I've gathered images for 96 maps. Unfortunately this is but a small fraction of the many maps out there. Next I'm going to look at the 100 most played maps list on halomaps and fill in any gaps.

    And I'll hand it to SuperSunny- every time I wind up in one of his maps I find myself wandering around in a stupor, both in game and out. They're so... druggy. That man can manipulate my brain.
    Last edited by Siliconmaster; July 16th, 2009 at 01:24 AM.
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  6. #416
    am I an oldfag yet? Heathen's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Masterz1337 View Post
    I'm sure people are going to betray to get those flag cap points.
    same shit in halo 3 though :/
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  7. #417
    This place is just awful king_nothing_'s Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by StankBacon View Post
    ((caps*8) + kills + (assists*0.5)) / (deaths + 1)

    http://www.hivclan.net/screenshots.htm
    Thar it is. The only thing I would suggest changing is the caps multiplier. Instead of a constant it should be based on the number of people in the game at the time. Something like caps*(player count/2), or if possible, caps*opposing team player count.

    Quote Originally Posted by Masterz1337 View Post
    I'm sure people are going to betray to get those flag cap points.
    We shouldn't stop ourselves from adding features because of what some unsavory people might do. We just need to think of ways to combat them.

    I wonder if it's possible for this system to detect when someone is holding the flag. If so, it would be possible to detect such a scenario. If someone gets a TK, picks up the flag, and scores, in that order and in rapid succession, then punish them accordingly.
    Last edited by king_nothing_; July 16th, 2009 at 03:54 AM.
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  8. #418
    Kid in the Hall Kornman00's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    The system is rather robust and verbose. So yes, a scenario like that could be detected.
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  9. #419
    HA10 Limited's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    What happens if for instance flag carrier is getting nailed by enemies so a teammate nades like crazy to kill the enemies, then accidentally kills the flag carrier, obviously picks flag up and legs it.

    I do agree people should be punished for purpose tking for caps. I also think kings idea about the multiple being effected by how many people in the server. Although teams will have to be not stacked.
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  10. #420

    Re: Cerebrum Halo CE Game Tracking

    if you nade a teammate who is getting shot by enemies, the enemy will get the kill (usually)
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