Re: The Studio Quick-Crit Thread
The base mesh (meaning the gun part, rather than the barrel) should just be an M6G (or w/e the pistol from h3 is) and the rest you should model on. Also, you forgot the slide catch and the safety.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Timo
Nice panorama Con, how many photos did you use?
10 photos: 5 horizontal, 2 vertical
Quote:
Originally Posted by
Reaper Man
Got damn, how'd you get such dynamic range? It doesn't appear to be an HDR...
Photoshop >_> I think I overdid it a bit though, I'm just usually not satisfied with colour in digital photos so I edit it to be a little more like real life. You have to switch to lab colour and edit the curves for the two colour channels.
Re: The Studio Quick-Crit Thread
/effort
Good job though, I don't think you overdid it, it's a great pano. :)
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
FluffyDuckyâ„¢
/effort
Good job though, I don't think you overdid it, it's a great pano. :)
That effort is what makes the difference.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
flyinrooster
The base mesh (meaning the gun part, rather than the barrel) should just be an M6G (or w/e the pistol from h3 is) and the rest you should model on. Also, you forgot the slide catch and the safety.
I will add the extra details and parts tonight or tomorrow. Need to do some major editing of the top part first to make it look more interesting.
Re: The Studio Quick-Crit Thread
@ Hunter, its fine the way it is, I dont udnerstand bitches puttin stupid mesh details on when its going in Halo. If it were goin in UT3 or Crytech Engine i'd understand its specular and normal advantage, but horrible extrusions here and there make it look fugly when that shit can be covered by a really good texture ingame.
Re: The Studio Quick-Crit Thread
Woot page 420
@hunter It looks fine to me, especially with what Malloy said.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Malloy
@ Hunter, its fine the way it is, I dont udnerstand bitches puttin stupid mesh details on when its going in Halo. If it were goin in UT3 or Crytech Engine i'd understand its specular and normal advantage, but horrible extrusions here and there make it look fugly when that shit can be covered by a really good texture ingame.
I hope those "stupid mesh details" don't include a slide catch and safety. When they are used in the animations, they need to be meshes.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Malloy
@ Hunter, its fine the way it is, I dont udnerstand bitches puttin stupid mesh details on when its going in Halo. If it were goin in UT3 or Crytech Engine i'd understand its specular and normal advantage, but horrible extrusions here and there make it look fugly when that shit can be covered by a really good texture ingame.
Just because its going in halo doesn't mean you make it all boxes and cylinders either. UT3 and Crytech engine only take more polies and have extra features that make them greater, but it does not make the Halo CE engine a psp game. It can still take polies and stuff that are meant to look nice.
http://i303.photobucket.com/albums/n...odstmagnum.jpg
Re: The Studio Quick-Crit Thread