Looking good man
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Looking good man
I saw it and if i wouldn't have been awe-struck my jaw would have dropped.
I'm headed back to college, so I won't be able to work on this project for a few days. However, I hereby proclaim the bsp to be finalized, unless for some reason people find something game-breaking and drastic that absolutely requires fixing. Con and I tested how easy it was to get out of the map, and I added player clipping to compensate. And even though my continuing issues with usertool prevent me from importing new lightmap uvs into Halo, I've been methodically fixing them in max. I've now finished fixing 8 out of the 21 lightmaps, and once I have time again it won't be all that long until I finish them all. However, if for some reason I have to recompile the bsp, all that work will be wasted, hence the bsp finalization. After that it's weapon placements, minor fixes, and bug tests.
See you in a few.
Looks more epic every time I see it!
Would love to betatest this with you guys...
Thanks to Skarma, usertool now works on my computer. The first import tests have been very successful, but I've been seeing a few very odd glitches. I think the importer may be modifying the level uvs as well, resulting in bizarre uv errors that were NOT there before. I managed to recover it from the ingame build, but just barely.
Edit: Confirmed. Prior to the import, the uv error was not there.
Edit 9-2-10: The uv issue is totally messed up. I'm putting it on hold until I can talk to Firescythe about it. However, I did manage to remove the branches from the pine tree collision model. Now vehicles won't bounce off the smallest branch, but will brush through them. Much more enjoyable for all involved.
All right, I don't care about double posting, because this is a big deal. The issues I was having with the lightmap import process seem to have fixed themselves after 5 days of experimenting, and I'm going forward as fast as possible trying to fix all the remaining lightmap uv errors. Here are some screenshots of the fixed areas. Nothing is final, and I'm always seeing little glitches here or there that I need to fix. Hopefully these will be good though.
Half the time it's not just fixing errors, it's raising the resolution and making important areas higher-res than areas of lower importance. Take a look at the shadows and shading for examples of this.
Look, shadows! And shading!
:iamafag:
That's amazing. I've never seen halo lit that well ._.
*salivating
This map is beyond fantastic! You might give this a show to Bungie. Who knows? You may have a job opening once you finish school!
:eng101: