I'm headed back to college, so I won't be able to work on this project for a few days. However, I hereby proclaim the bsp to be finalized, unless for some reason people find something game-breaking and drastic that absolutely requires fixing. Con and I tested how easy it was to get out of the map, and I added player clipping to compensate. And even though my continuing issues with usertool prevent me from importing new lightmap uvs into Halo, I've been methodically fixing them in max. I've now finished fixing 8 out of the 21 lightmaps, and once I have time again it won't be all that long until I finish them all. However, if for some reason I have to recompile the bsp, all that work will be wasted, hence the bsp finalization. After that it's weapon placements, minor fixes, and bug tests.

See you in a few.