If so I'd be stoked. IDC if it is delayed.
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If so I'd be stoked. IDC if it is delayed.
THAT DOESN'T HELP :gonk:Quote:
Normal mapping is the application of the technique known as bump mapping.
Doesn't Halo 1 already support bump/normal/strange mapping? I could have sworn that some of the forerunner textures had some bump mapping on them. If so, why is SMASH saying that we could do normal mapping with Open Sauce?
ARGH MINDFUCK
I have a question.
Could you do a good first person vehicle camera with this?
I have always wanted it.
With all due respect to the team, the time it is going to take to get finished will be well into November. The amount of work left when I left the team was... well, quite large. So I think they'd have time to implement this anyway, if they chose to do so.
Also, brb; reading between the lines.
In essence, normal maps and bump maps are similar in that they both give the illusion of depth and detail. Bump maps basically use the information from the map to cast shadows on the object to give the illusion of displacement. Normal maps however can make a low poly object look like a super high poly object without dynamic lights. Look at next gen games like Gears Of War, H3, ect. Almost every material has a normal map because normal maps > bump maps.
Also, normal maps on weapons and vehicle = win :).
So Normal Maps are supar bump maps then. Ok, that makes sense. I guess...
Just one of the many improvements this will bring. Can't wait.
Wow, this is awesome. Now I would like some more space to compile more stuff with this. :awesome:
Would the release date be 07/08/09 from the numbers in the subject?