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Thread: OpenSauce SDK for Halo CE 1.08

  1. #41
    am I an oldfag yet? Heathen's Avatar
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    Re: Seven ate Nein...

    If so I'd be stoked. IDC if it is delayed.
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  2. #42
    Reloading! Terin's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by rentafence View Post
    Normal mapping is the application of the technique known as bump mapping.
    THAT DOESN'T HELP

    Doesn't Halo 1 already support bump/normal/strange mapping? I could have sworn that some of the forerunner textures had some bump mapping on them. If so, why is SMASH saying that we could do normal mapping with Open Sauce?

    ARGH MINDFUCK
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  3. #43
    am I an oldfag yet? Heathen's Avatar
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    Re: Seven ate Nein...

    I have a question.

    Could you do a good first person vehicle camera with this?

    I have always wanted it.
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  4. #44
    a bit of the old in-out Roostervier's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by corndogman939 View Post
    So this means that.....

    Spv2 is delayed another year because masterz wants to use this to add in some crazy shit that he couldnt before.

    Seriously though, this is epic. like i need to go change my underpants now.
    With all due respect to the team, the time it is going to take to get finished will be well into November. The amount of work left when I left the team was... well, quite large. So I think they'd have time to implement this anyway, if they chose to do so.

    Also, brb; reading between the lines.
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  5. #45
    am I an oldfag yet? Heathen's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by flyinrooster View Post
    With all due respect to the team, the time it is going to take to get finished will be well into November. The amount of work left when I left the team was... well, quite large. So I think they'd have time to implement this anyway, if they chose to do so.

    Also, brb; reading between the lines.
    Thats great news.

    Ida been ok with waiting, but I didn't want to
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  6. #46
    Is bad, really bad SMASH's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by Terin View Post
    THAT DOESN'T HELP

    Doesn't Halo 1 already support bump/normal/strange mapping? I could have sworn that some of the forerunner textures had some bump mapping on them. If so, why is SMASH saying that we could do normal mapping with Open Sauce?

    ARGH MINDFUCK
    In essence, normal maps and bump maps are similar in that they both give the illusion of depth and detail. Bump maps basically use the information from the map to cast shadows on the object to give the illusion of displacement. Normal maps however can make a low poly object look like a super high poly object without dynamic lights. Look at next gen games like Gears Of War, H3, ect. Almost every material has a normal map because normal maps > bump maps.

    Also, normal maps on weapons and vehicle = win .
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  7. #47
    Reloading! Terin's Avatar
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    Re: Seven ate Nein...

    So Normal Maps are supar bump maps then. Ok, that makes sense. I guess...

    Just one of the many improvements this will bring. Can't wait.
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  8. #48
    "Think Different" Masterz1337's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by corndogman939 View Post
    So this means that.....

    Spv2 is delayed another year because masterz wants to use this to add in some crazy shit that he couldnt before.

    Seriously though, this is epic. like i need to go change my underpants now.
    Personally idc much about this project, if it comes out in time, we'd just use it to use shader environments on gbxmodels.
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  9. #49
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    Re: Seven ate Nein...

    Wow, this is awesome. Now I would like some more space to compile more stuff with this. :awesome:
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  10. #50
    Is bad, really bad SMASH's Avatar
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    Re: Seven ate Nein...

    Would the release date be 07/08/09 from the numbers in the subject?
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