Re: Calling all animators!
OP updated with rules, the first challenge, and download link for the materials.
And I mean what I say in there about the materials.
Quote:
If someone really wants to be a shithead and upload things that are made public exclusively for the competition or use them for something else, I can't stop them. If it's a problem, action will be taken (they won't be open for public download for one). This is meant to be something fun. Please be mature about it. Do not fuck this up.
NOW LET'S SEE SOME GODDAMN CREATIVITY
Re: Calling all animators! (Animation contest)
Downloaded, i'll give it a whirl. Hopefully you don't mind entry level anims but I'll do my best to make it look all right.
Re: Calling all animators! (Animation contest)
Just a heads up that there were some minor error loading some of the textures.
Also can I just these rigs to animate and export ONLY the animation into halo? No model, just use the rig since it's better setup than my old one?
Re: Calling all animators! (Animation contest)
If I read the rules right then I don't think that lag cares about the animation itself going ingame... He just doesn't want to see the assets going in game, even though I could be totally wrong.
Re: Calling all animators! (Animation contest)
Quote:
Originally Posted by
kid908
Just a heads up that there were some minor error loading some of the textures.
Also can I just these rigs to animate and export ONLY the animation into halo? No model, just use the rig since it's better setup than my old one?
Can you elaborate? Is it just a case of having to browse for them in the folders in the rar or are there actually some missing ones?
Quote:
Originally Posted by
Dwood
If I read the rules right then I don't think that lag cares about the animation itself going ingame... He just doesn't want to see the assets going in game, even though I could be totally wrong.
And yeah, use the rig to animate whatever you want. If you don't have a better one you can use it to export animations to CE. But yeah, don't put the model itself in other things.
Re: Calling all animators! (Animation contest)
Quote:
Originally Posted by
teh lag
Can you elaborate? Is it just a case of having to browse for them in the folders in the rar or are there actually some missing ones?
I believed 1 set of the cubemaps is missing, Mirror surface. IDK if that was the cov_metal_black cubemap or not. And there were also some browsing involved, but that was easy to fix. I wasn't sure which cubemap you wanted to use.
And yeah, use the rig to animate whatever you want. If you don't have a better one you can use it to export animations to CE. But yeah, don't put the model itself in other things.
Cool, thx.
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Re: Calling all animators! (Animation contest is live!!!)
Just a reminder that entries are due by the end of tomorrow (within 12 hours of then, anyhow). Entries require a .max file sent via PM and a rendered video - not necessarily posted in this thread, but it would be nice if you showed off your work. I hope that this ends up popular - we've got some pretty neat things lined up for future competitions if it does.
Re: Calling all animators! (Animation contest is live!!!)
Just need to add some finishing touches to my animation and render it. Just hope render on my compt doesn't take forever.
Re: Calling all animators! (Animation contest is live!!!)
Cant you just playblast or something in 3ds max? (basically a viewport render type thing)
Re: Calling all animators! (Animation contest is live!!!)
Quote:
Originally Posted by
teh lag
I hope that this ends up popular - we've got some pretty neat things lined up for future competitions if it does.
From what I know there's quite a few animators in the community, I'm deeply saddened that I can't do this weeks competition though D: (Computer's all screwy, going to nag parents for super real until we get more shit done)
There's a few animators (I believe) over at Halomaps that you might want to alert to this for next week or whenever the next competition is as well.