View Poll Results: If you can animate, would you be interested in this?

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  • I am an animator; yes.

    22 81.48%
  • I am an animator; no.

    5 18.52%
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Thread: Calling all animators! (Animation contest is live!!!)

  1. #41
    Senior Member teh lag's Avatar
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    Re: Calling all animators!

    OP updated with rules, the first challenge, and download link for the materials.

    And I mean what I say in there about the materials.
    If someone really wants to be a shithead and upload things that are made public exclusively for the competition or use them for something else, I can't stop them. If it's a problem, action will be taken (they won't be open for public download for one). This is meant to be something fun. Please be mature about it. Do not fuck this up.
    NOW LET'S SEE SOME GODDAMN CREATIVITY
    Last edited by teh lag; January 29th, 2010 at 09:04 PM.
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  2. #42
    Neanderthal Dwood's Avatar
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    Re: Calling all animators! (Animation contest)

    Downloaded, i'll give it a whirl. Hopefully you don't mind entry level anims but I'll do my best to make it look all right.
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  3. #43
    Teh_kid kid908's Avatar
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    Re: Calling all animators! (Animation contest)

    Just a heads up that there were some minor error loading some of the textures.

    Also can I just these rigs to animate and export ONLY the animation into halo? No model, just use the rig since it's better setup than my old one?
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  4. #44
    Neanderthal Dwood's Avatar
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    Re: Calling all animators! (Animation contest)

    If I read the rules right then I don't think that lag cares about the animation itself going ingame... He just doesn't want to see the assets going in game, even though I could be totally wrong.
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  5. #45
    Senior Member teh lag's Avatar
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    Re: Calling all animators! (Animation contest)

    Quote Originally Posted by kid908 View Post
    Just a heads up that there were some minor error loading some of the textures.

    Also can I just these rigs to animate and export ONLY the animation into halo? No model, just use the rig since it's better setup than my old one?
    Can you elaborate? Is it just a case of having to browse for them in the folders in the rar or are there actually some missing ones?

    Quote Originally Posted by Dwood View Post
    If I read the rules right then I don't think that lag cares about the animation itself going ingame... He just doesn't want to see the assets going in game, even though I could be totally wrong.
    And yeah, use the rig to animate whatever you want. If you don't have a better one you can use it to export animations to CE. But yeah, don't put the model itself in other things.
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  6. #46
    Teh_kid kid908's Avatar
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    Re: Calling all animators! (Animation contest)

    Quote Originally Posted by teh lag View Post
    Can you elaborate? Is it just a case of having to browse for them in the folders in the rar or are there actually some missing ones?

    I believed 1 set of the cubemaps is missing, Mirror surface. IDK if that was the cov_metal_black cubemap or not. And there were also some browsing involved, but that was easy to fix. I wasn't sure which cubemap you wanted to use.


    And yeah, use the rig to animate whatever you want. If you don't have a better one you can use it to export animations to CE. But yeah, don't put the model itself in other things.

    Cool, thx.
    .
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  7. #47
    Senior Member teh lag's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Just a reminder that entries are due by the end of tomorrow (within 12 hours of then, anyhow). Entries require a .max file sent via PM and a rendered video - not necessarily posted in this thread, but it would be nice if you showed off your work. I hope that this ends up popular - we've got some pretty neat things lined up for future competitions if it does.
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  8. #48
    Teh_kid kid908's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Just need to add some finishing touches to my animation and render it. Just hope render on my compt doesn't take forever.
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  9. #49
    Hey there! Llama Juice's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Cant you just playblast or something in 3ds max? (basically a viewport render type thing)
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  10. #50
    For Auir! ODX's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Quote Originally Posted by teh lag View Post
    I hope that this ends up popular - we've got some pretty neat things lined up for future competitions if it does.
    From what I know there's quite a few animators in the community, I'm deeply saddened that I can't do this weeks competition though D: (Computer's all screwy, going to nag parents for super real until we get more shit done)

    There's a few animators (I believe) over at Halomaps that you might want to alert to this for next week or whenever the next competition is as well.
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