That's the entire point of Harbinger, convert maps to PC to replace original map files.
As I recall it uses a version of PMI to decompile the maps and then rebuild them.
Printable View
ok so now i have this sehe,
how would i get it to ignore the 'kill $n' command if the player has left the sphere before the 3 sec grace time ends?Quote:
event_aenter $area:btop $team:blue 'say $n "Dont keep here you will be killed in 3sec";w8 1;say $n 3...;w8 1;say $n 2...;w8 1;say $n 1...;w8 1;kill $n;deaths $n -1;say $n "I told you so"'
PS. this is for an infection gametype.
You can't.
wouldn't it be nice to add something like that though.
If I rent a server from gametracker they don't have the option for a daily restart like with gameservers.com. They do how ever automaticly restart the server if you shut it down with the rcon *** quit command.
Would it be possible that you add a feature for daily events? Like execute 24h after server start?
What??? gametracker.com doesn't host servers ... They are just a children page of GameServers, even the rent server banner forwards you to them. Anyways, daily restart is absolutely pointless.
But if you really want that...
commands.txt:
reboot 'w8 86400; quit'
Sapp's init.txt:
reboot
http://hce.halomaps.org/index.cfm?fid=1082
HMVC... converts halo ce to pc and vice versa.
Also a question on the no lead mod... Are you going to update it anytime soon? because it isn't perfect and I was wondering what you had planned for it.
It isn't perfect but without making substantial changes to the netcode, I doubt it ever could be. Leading always helped mask occasionally dodgy hit registration as you'd just chalk it up to your aiming but with no lead it suddenly becomes painfully obvious and most players assume that it must be some kind of deficiency in the no lead implementation.
There are ways that it could be improved but they'd mostly require client modifications which makes them a bit of a no-go for now.
There is one easy fix that would make the nolead experience so much better (for me).
- Messure the reaction time of a normal halo player (~200ms)
- don't travel back in time further than this reaction time when applying the no lead magic
This would prevent those really wierd moments when you are already around 4 corners and then suddently drop dead. Ofc the downside would be that people with 600ms ping would then still have to lead 600ms minus that reaction time from above. So it wouldn't be no lead for them.
Aiming is mostly being proactive rather than reactive so reaction times don't really apply that much.