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Thread: SAPP

  1. #491
    Senior Member =sw=warlord's Avatar
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    Re: SAPP

    Quote Originally Posted by sehe View Post
    I tried "Harbinger" too, not working either, + it only can convert the maps as a replacement of a classic map.

    Quote from Sapp site:
    That's the entire point of Harbinger, convert maps to PC to replace original map files.
    As I recall it uses a version of PMI to decompile the maps and then rebuild them.

  2. #492

    Re: SAPP

    ok so now i have this sehe,
    event_aenter $area:btop $team:blue 'say $n "Dont keep here you will be killed in 3sec";w8 1;say $n 3...;w8 1;say $n 2...;w8 1;say $n 1...;w8 1;kill $n;deaths $n -1;say $n "I told you so"'
    how would i get it to ignore the 'kill $n' command if the player has left the sphere before the 3 sec grace time ends?

    PS. this is for an infection gametype.

  3. #493
    suum cuique sehe's Avatar
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    Re: SAPP

    You can't.

  4. #494

    Re: SAPP

    wouldn't it be nice to add something like that though.

  5. #495
    Senior Member sanni's Avatar
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    Re: SAPP

    If I rent a server from gametracker they don't have the option for a daily restart like with gameservers.com. They do how ever automaticly restart the server if you shut it down with the rcon *** quit command.

    Would it be possible that you add a feature for daily events? Like execute 24h after server start?

  6. #496
    suum cuique sehe's Avatar
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    Re: SAPP

    What??? gametracker.com doesn't host servers ... They are just a children page of GameServers, even the rent server banner forwards you to them. Anyways, daily restart is absolutely pointless.

    But if you really want that...
    commands.txt:
    reboot 'w8 86400; quit'
    Sapp's init.txt:
    reboot
    Last edited by sehe; July 19th, 2013 at 08:16 AM.

  7. #497
    El Durado :/
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    2,417

    Re: SAPP

    http://hce.halomaps.org/index.cfm?fid=1082


    HMVC... converts halo ce to pc and vice versa.

    Also a question on the no lead mod... Are you going to update it anytime soon? because it isn't perfect and I was wondering what you had planned for it.

  8. #498
    Senior Member Btcc22's Avatar
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    Re: SAPP

    Quote Originally Posted by supersniper View Post
    http://hce.halomaps.org/index.cfm?fid=1082
    Are you going to update it anytime soon? because it isn't perfect and I was wondering what you had planned for it.
    It isn't perfect but without making substantial changes to the netcode, I doubt it ever could be. Leading always helped mask occasionally dodgy hit registration as you'd just chalk it up to your aiming but with no lead it suddenly becomes painfully obvious and most players assume that it must be some kind of deficiency in the no lead implementation.

    There are ways that it could be improved but they'd mostly require client modifications which makes them a bit of a no-go for now.

  9. #499
    Senior Member sanni's Avatar
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    Re: SAPP

    There is one easy fix that would make the nolead experience so much better (for me).
    - Messure the reaction time of a normal halo player (~200ms)
    - don't travel back in time further than this reaction time when applying the no lead magic

    This would prevent those really wierd moments when you are already around 4 corners and then suddently drop dead. Ofc the downside would be that people with 600ms ping would then still have to lead 600ms minus that reaction time from above. So it wouldn't be no lead for them.

  10. #500
    Senior Member Btcc22's Avatar
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    Re: SAPP

    Aiming is mostly being proactive rather than reactive so reaction times don't really apply that much.

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