Re: The Studio Quick-Crit Thread
English mobster if you think the one on the right is better then i've stuffed up pretty badly.
The one with less detail to the left is the newer one.
I've decided to try and model the halo 2 monitor instead of halo 3.
Also while im here.
Anyone able to tell me for what ever reason the UV wrapping tools are all greyed out?
Im trying to unwrap my monitor and everything is greyed out for some odd reason.
Re: The Studio Quick-Crit Thread
If you open the material editor and go to the "Opacity" box, you should be able to put a bitmap there and it will automatically use that texture's alpha.
Re: The Studio Quick-Crit Thread
Finished my monitor model.
I've redone the "eye" peice a little so it looks like a lense than just some beveled cylinder.
Im not sure wherther i should indent the actual glowing light peice on the side or not.



Re: The Studio Quick-Crit Thread
in halo 3, the eye bulges out, instead of in.
in soviet russia, eye bulges you.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Advancebo
in halo 3, the eye bulges out, instead of in.
in soviet russia, eye bulges you.
The eye is bulging out.
It'st just the lighting.
Re: The Studio Quick-Crit Thread
It looks OK, but it's still missing... Something. It's passable, but I feel as if it needs some more detail work done to it. I'm sorry, but I can't put my finger on it exactly.
Re: The Studio Quick-Crit Thread
Put the marathon symbol on the eye. That's how it is in Halo 3.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
UnevenElefant5
Put the marathon symbol on the eye. That's how it is in Halo 3.
textures.
Re: The Studio Quick-Crit Thread
The eye on the monitor in Halo 3 is half a sphere isn't it?
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
BobtheGreatII
The eye on the monitor in Halo 3 is half a sphere isn't it?
more like a third.