Oh, god no, it's this year. However, one of those numbers is right, but whose to say its in the right position or not?...
You wouldn't be able to change the maximum tag allocation no. This is to extend the functionality of the engine. Such constants can't be changed without actually recompiling the engine's source (ie, changing the max allowable players).
Again, as far as graphics go, it's on the end user to reverse engineer the process to extend the engine in such a way they can upgrade that pipeline of the engine.
We never got around to sorting out the problems with our extensions to the networking engine of the game. I may regret saying this now, but as it stands currently, the networking code hacks which I wrote to allow custom packets are included in Open Sauce. Whether or not we can figure out the problems we were having before release is another issue however. So, doing things like custom team bipeds isn't here just yet, but it is much closer than before.