Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
woo. nicely done choking. but for some reason when ever i tried using bipeds for objects they just never worked right :( maybe i f'd up the collision or somethin i dunno. nice job though
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Quote:
Originally Posted by
ironclad
or you can set invisible bipeds with infinite hp and the biped-pass through flag on and give them a high weight so they cant fly away
How do you do that? Just wondering. Like is there instrucions of how to do this?
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Quote:
Originally Posted by
Choking Victim
lol, its fine pengy. i actually just tried this, took literally 5 seconds to get it working, and it works like a dream. ill post a video.
EDIT:
http://useruploads.mythica.org/view/h3_shield.wmv.html
sadly vehicles still go through, but if the enterance is as narrow as that, thenyou could probably write up a script testing if a player in a vehicle is in a trigger volume at the enterance, and if there is, then create an object that has full collision to everything.
Another method to make the shield would be to create a piece of scenery with full collision and everything, then place it in the map, write a script using the (object_set_collideable <object> <boolean>) command, and make it false. thats probably your best bet so far, itll save a small amount of tagspace.
EDIT 2:
ding ding we have a winner :)
that was the above method, with the set collidable script.
I wonder if your scripts could work for the bubble sheild too?:confused:
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Nice work Choking Victim :D
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Quote:
Originally Posted by
KntTader
I wonder if your scripts could work for the bubble sheild too?:confused:
well, idk if its possible to do it with the bubble shield, since you can't really name a spawned object. but CAD came up with a good method for the bubble shield using garbage tags.
Thanks conscars :)
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Does it sync online though?
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Quote:
Originally Posted by
malolo420
Does it sync online though?
Um... it's a shield. It doesn't move :eyesroll:
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
but the point is, a shield doesn't move, and you can't break it. It stays there no matter what. That's rather like asking if a wall syncs.