I'm currently looking into ways to make a forcefield that blocks weapon fire and vehicles but not players. So far, I think I have found most of the pieces I would need.
First off there is a vehicle glitch in the old pemba beta by Paladin. I found this glitch awhile ago and forgot about it but I don't think I was the first to find it. I uploaded a recording of it here: http://savefile.com/files/1040448
What happens is that there is an invisible one way vehicle barrier that stops the hogs from leaving the area where the red hog spawned, though players can walk and shoot though it just fine. I think this glitch has something to do with the material ids in 3ds and the shader symbols I've read about in the official hek tutorial.
The other half of the forcefield would be stopping weapons fire while still allowing players though. For that I have noticed that water planes cause some weapons fire to explode on impact, like rockets and frg blasts. With some tweaking, blocking other weapons with a transparent water plane might be possible.
So, with two planes, one for the pemba vehicle glitch to block vehicles, and the other for a transparent water-like plane to block weapons fire, I think a Snowbound type forcefield would be possible for HaloCe.
Much of this is still speculation since some of this stuff I've never worked with before or had the time to test but I thought it was interesting enough as it is now so I decided to share what I had so far.
Comments and suggestions are welcome.
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