Yeah, your point being?
Multiple using the same hash = invalid stats, it's either or.
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Freelancer is just saying that you can create unique fake hashes that are truely unique as in completly non exsisting and the chances of reproducing such a hash are at least 1 out of 36^30. You have more luck winning the lottery than reproduce such a hash (chance wise).
This method is the only way you can currently still slip through the system as a pirate and be tracked accurate, unless all hashes are verified through gamespy.
Hence the whole reason why I started this topic, since it basically comes down to include them all or just ban them all.
I added a poll to this topic, I would like you to consider the question thoroughly and especially take in to account what it could mean for the amount of users still playing online.
As in it will be harder to get a full server and organize tournaments and such. This is not a myth it's a fact. Thanks
if the chances of creating a new hash are that slim then why does it matter?
since the chance of this newly created pirate hash is used by multiple users is NULL :)
Meaning that pirates without anti-piracy measurements can still be included into the system.
Do keep in mind it will only work for cracked servers
Korn explained it to me but I already forgot how it went...
so upon connecting to a server...the client sends the CD Key Hash and then server server sends it to GameSpy to compare it to a hash database?
Something along those lines, but on cracked servers the server doesn't even check.
My idea:
You input E-Mail/Pass/CD Key on a website, in return you get UID. The website registers and calculates the hash based on the CD Key (no spoofing possible here). Upon entering the Halo server the UID is checked with the hash on the server.
No way in hell would I enter my CD key on any non-Microsoft run website.