Re: OpenSauce Halo CE SDK Update #2 (RC)
Hunter, you say this exceptions at startup, are you using a stock ui.map?
Re: OpenSauce Halo CE SDK Update #2 (RC)
Yes, I have not customized Halo CE since installation. And I am sure it is updated, I will check now.
And when I mean startup I mean, right at the start, no loading graphic comes up or anything.
Edit: yes, game is upto date, 1.08.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Hunter,
Does the original d3d9 (OS 1) work?
Are you making sure that you aren't running Xfire?
Since you're on Windows 7, you need to access the problem reports by clicking Start, then typing in "view all problem reports". Find Halo, find the most recent crash, and copy that here.
Also, if you hold down the control key while launching Halo, does it crash right at that dialog, or after you continue and you hit the loading screen (or the screen flashes)?
Re: OpenSauce Halo CE SDK Update #2 (RC)
i dont get it, how do you install all this
Re: OpenSauce Halo CE SDK Update #2 (RC)
I'm not sure if this is new or not as I didn't take notice of it before, but the latest d3d9.dll causes my text input area (they gray bar at the bottom of your screen when typing) to blank out. Whenever I type anything it doesn't show up in the input area, but it shows in the chat area on screen when I hit enter.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Freelancer
I'm not sure if this is new or not as I didn't take notice of it before, but the latest d3d9.dll causes my text input area (they gray bar at the bottom of your screen when typing) to blank out. Whenever I type anything it doesn't show up in the input area, but it shows in the chat area on screen when I hit enter.
What resolution are you running at? That's a typical problem for almost everyone.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
AdmiralBacon
What resolution are you running at? That's a typical problem for almost everyone.
1280x800 or 1920x1200.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Freelancer
1280x800 or 1920x1200.
Neither of those resolutions are supported by Halo's kext files. You'll need to edit them manually to adjust the position of the text on the screen.
Even without OS you'd have a problem. It's just CE.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
jcap
Neither of those resolutions are supported by Halo's kext files. You'll need to edit them manually to adjust the position of the text on the screen.
Even without OS you'd have a problem. It's just CE.
Nope, since I just tried and it works fine on 1920x1200. Also, why doesn't the HUD stretching save/load automatically if you choose to use it.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Freelancer
Also, why doesn't the HUD stretching save/load automatically if you choose to use it.
Clear indication that you're not using the newest version