Re: okay, what's the deal
Re: okay, what's the deal
Quote:
Originally Posted by
Jayden
70000
Is that with or without a hacked tool?
Re: okay, what's the deal
Based on the number, it seems like a non hacked tool to me.
Re: okay, what's the deal
I can't use a hacked tool, because whatever limit is there exists in the game engine too, and I can't require everyone who plays the map to have a hacked halo.
Anyway, I guess I'm just going to stick with 50,000 per BSP, just to be safe. That's probably preferable in terms of playability for people who don't have an 8800, lol, but I really hate messing up my geometry to fit the limit.
-Rob
Re: okay, what's the deal
Quote:
Originally Posted by
Rob Oplawar
I can't use a hacked tool, because whatever limit is there exists in the game engine too, and I can't require everyone who plays the map to have a hacked halo.
Anyway, I guess I'm just going to stick with 50,000 per BSP, just to be safe. That's probably preferable in terms of playability for people who don't have an 8800, lol, but I really hate messing up my geometry to fit the limit.
-Rob
Everyone shouldn't have to have the hacked tool or halo to play your map, look at coldsnap. From what iv'e heard coldsnap was way over but was still possible with a hacked tool.
Re: okay, what's the deal
Re: okay, what's the deal
I said on aim that someone made a MAP around 200,000 faces , but it was divided into seperate bsps , wasnt 200,000 in a single bsp.
Re: okay, what's the deal
Ah okay gatcha. Well, back to the grind. Friggin hate this 50 k poly limit. I wonder if it will be higher in H2vista.
-Rob
Re: okay, what's the deal
Vaguely related, are there any source modders here who know the restrictions on that? Because there's this whole epic project thing I've got going and I get the feeling CE will quite plainly shit itself, even with multiple BSPs or multiple LEVELS... :|