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Thread: okay, what's the deal

  1. #1

    okay, what's the deal

    I can't seem to figure it out for myself, because all I can get is more and more conflicting reports. What is the limit on the size of a BSP? The HEK tutorial says 50,000 for a multiplayer map, but that's total polys drawn per scene, not the BSP poly limit. When I build a cache file in tool, it gives me an error if the total bsp size plus the total size of all the tags used in the bsp exceeds 23 or 24 megabytes. I made a BSP that was 70,000 polys, and it displayed all funky in Sapien, presumably because it was too complex (portals didn't affect the problem) and caused Halo CE to crash. Then again, I keep hearing from people that the limit is around 200,000 polys. I'll be quite frustrated if that's the case and I've been making some obvious mistake, because I'v just finished reducing the only BSP I'd finished to 50,000 polygons, from probably twice that. BUt I still want to know, how big can I make my map, and will I have to trade scenery objects and such for more complexity?

    -Rob

    Edit: P.S.
    sorry for posting so many new threads in such a short time, seems a kinda iffy thing to do. I'll slow down a bit now =P
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  2. #2

    Re: okay, what's the deal

    70000
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  3. #3
    This avatar size is... LlamaMaster's Avatar
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    Re: okay, what's the deal

    Quote Originally Posted by Jayden View Post
    70000
    Is that with or without a hacked tool?
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  4. #4
    a bit of the old in-out Roostervier's Avatar
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    Re: okay, what's the deal

    Based on the number, it seems like a non hacked tool to me.
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  5. #5

    Re: okay, what's the deal

    I can't use a hacked tool, because whatever limit is there exists in the game engine too, and I can't require everyone who plays the map to have a hacked halo.
    Anyway, I guess I'm just going to stick with 50,000 per BSP, just to be safe. That's probably preferable in terms of playability for people who don't have an 8800, lol, but I really hate messing up my geometry to fit the limit.
    -Rob
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  6. #6
    This avatar size is... LlamaMaster's Avatar
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    Re: okay, what's the deal

    Quote Originally Posted by Rob Oplawar View Post
    I can't use a hacked tool, because whatever limit is there exists in the game engine too, and I can't require everyone who plays the map to have a hacked halo.
    Anyway, I guess I'm just going to stick with 50,000 per BSP, just to be safe. That's probably preferable in terms of playability for people who don't have an 8800, lol, but I really hate messing up my geometry to fit the limit.
    -Rob
    Everyone shouldn't have to have the hacked tool or halo to play your map, look at coldsnap. From what iv'e heard coldsnap was way over but was still possible with a hacked tool.
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  7. #7
    Entity Zero PlasbianX's Avatar
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    Re: okay, what's the deal

    No deal howie, no deal.
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  8. #8

    Re: okay, what's the deal

    I said on aim that someone made a MAP around 200,000 faces , but it was divided into seperate bsps , wasnt 200,000 in a single bsp.
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  9. #9

    Re: okay, what's the deal

    Ah okay gatcha. Well, back to the grind. Friggin hate this 50 k poly limit. I wonder if it will be higher in H2vista.
    -Rob
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  10. #10
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: okay, what's the deal

    Vaguely related, are there any source modders here who know the restrictions on that? Because there's this whole epic project thing I've got going and I get the feeling CE will quite plainly shit itself, even with multiple BSPs or multiple LEVELS... :|
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