Re: Level compiling issues
Yeah, don't use max9 try earlier version.
Re: Level compiling issues
Make sure that all editable polys are editible meshes. That always seem to work for me. Also max 9 is the most stable for vista. I have tryed max 7, 8 and they seem to chug along and are laggy.
Re: Level compiling issues
It might be more stable on vista but max 9 wasn't availible when halo 2 was being developed. I have no problems exporting it while it's editible poly; might just be max 9.
Re: Level compiling issues
If it's not too late, I had the same problem earlier. Close down 3ds max 9 and open it again before compiling a new .ass file. I dunno why this worked, but it did.
Re: Level compiling issues
Quote:
Originally Posted by
Dr Dmoney
Make sure that all editable polys are editible meshes.
How excatly do i do that??
Re: Level compiling issues
Select your entire model, Right click > convert to > convert to editable mesh.
Re: Level compiling issues
ok i got that part down.......but then when i compile my level and run sapien it says "file corrupted" any help????
but i noticed when i was compiling the level...it said
###Warning#### found override shader------------- is that bad?
Re: Level compiling issues
No. Did you light your map first before opening it with sapien?
Re: Level compiling issues
no i didnt but i'll try it now.