Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17

Thread: Level compiling issues

  1. #1
    Reloading! Terin's Avatar
    Join Date
    May 2007
    Posts
    830

    Level compiling issues

    I've created an extremely simple map with 3ds Max 9, and used the Bluestreak .ASS exporter to create the .ASS file. I tried to use the Map Editor Launcher to compile the .ASS file, but after the command prompt opened, it was blank for about 3 seconds, then said "Press any key to continue." and that closed it. No .scenario files or the like were saved into the data folder. Does anyone know what might be causing this?
    Reply With Quote

  2. #2
    Senior Member Vicky's Avatar
    Join Date
    May 2007
    Location
    Up there...
    Posts
    874

    Re: Level compiling issues

    Yeah, don't use max9 try earlier version.
    Reply With Quote

  3. #3
    Senior Member
    Join Date
    Jul 2007
    Posts
    101

    Re: Level compiling issues

    Make sure that all editable polys are editible meshes. That always seem to work for me. Also max 9 is the most stable for vista. I have tryed max 7, 8 and they seem to chug along and are laggy.
    Reply With Quote

  4. #4

    Re: Level compiling issues

    It might be more stable on vista but max 9 wasn't availible when halo 2 was being developed. I have no problems exporting it while it's editible poly; might just be max 9.
    Reply With Quote

  5. #5
    Newbie Mapper Evil_Dude's Avatar
    Join Date
    Jul 2007
    Posts
    25

    Re: Level compiling issues

    If it's not too late, I had the same problem earlier. Close down 3ds max 9 and open it again before compiling a new .ass file. I dunno why this worked, but it did.
    Reply With Quote

  6. #6
    The Boss cheezdue's Avatar
    Join Date
    Jan 2008
    Location
    Texas
    Posts
    1,200

    Re: Level compiling issues

    Quote Originally Posted by Dr Dmoney View Post
    Make sure that all editable polys are editible meshes.

    How excatly do i do that??
    Reply With Quote

  7. #7
    lol modacity Timo's Avatar
    Join Date
    Aug 2006
    Location
    New Zealand
    Posts
    4,560

    Re: Level compiling issues

    Select your entire model, Right click > convert to > convert to editable mesh.
    Reply With Quote

  8. #8
    The Boss cheezdue's Avatar
    Join Date
    Jan 2008
    Location
    Texas
    Posts
    1,200

    Re: Level compiling issues

    ok i got that part down.......but then when i compile my level and run sapien it says "file corrupted" any help????

    but i noticed when i was compiling the level...it said


    ###Warning#### found override shader------------- is that bad?
    Reply With Quote

  9. #9
    Senior Member Vicky's Avatar
    Join Date
    May 2007
    Location
    Up there...
    Posts
    874

    Re: Level compiling issues

    No. Did you light your map first before opening it with sapien?
    Reply With Quote

  10. #10
    The Boss cheezdue's Avatar
    Join Date
    Jan 2008
    Location
    Texas
    Posts
    1,200

    Re: Level compiling issues

    no i didnt but i'll try it now.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •