Re: Writing out 0 buckets...
I'm still continuing to figure this problem out. If anyone has any idea, or would be willing to help. I'd gladly appreciate it.
Re: Writing out 0 buckets...
It was on Checkerboard.
I'm going to try to run it on the highest quality. This will be all night... X_X
Re: Writing out 0 buckets...
did you do anything "weird" with your map?
Re: Writing out 0 buckets...
Re: Writing out 0 buckets...
Quote:
Originally Posted by
et_cg
Define "weird," please.
Did it ever work before, if it did what changes did you do before this happened.
BTW, that must be a big map for it to take 19 mins just to compile on the lowest setting.
Re: Writing out 0 buckets...
Quote:
Originally Posted by
skyline
Did it ever work before, if it did what changes did you do before this happened.
BTW, that must be a big map for it to take 19 mins just to compile on the lowest setting.
It's my first attempt to get it in. Well, one of my countless first attempts.
It's lying when it says 19 minutes, I must've been using up the resources while it was running. I was just getting it through that time for reference. The first couple times I ran checkerboard it took under two minutes.
I've been running the lighting on Super, for the past two hours, and its at 22.5% on rasterizing. From what it looks like, is that this won't do much for it, because the checkerboard failed after rasterizing, too. :(
Re: Writing out 0 buckets...
Try going to the one just above checkerboard, there's no point in using the high setting unless its the final.
Re: Writing out 0 buckets...
Same result:
It fails. Just took longer this time. (Light= Direct Only)
Re: Writing out 0 buckets...
well, ive never seen that error before.. PM bum?