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Thread: Writing out 0 buckets...

  1. #1
    Senior Member et_cg's Avatar
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    Exclamation Writing out 0 buckets...

    Update: Check out page 3. It explains more...

    Code:
    Building Havok representation for bsp...
    starting *cough cough*\*cough cough\*coughcoughcough*...
    Finished loading scenario in 00:18:55 [h:m:s] (00:18:55 [h:m:s] total)
      - mem (used= 251.21MB, free= 957.40MB)
    finding checkerboard sky surfaces...done
    processing scenery objects
    done processing scenery objects
    NUG BUILD: built a grid with 368 triangles and 1 elements
               made 968 cells and 3420 designators (5346 duplicated cells)
               mean ratio of 1.717928 designators per occupied cell
    Finished processing geometry in 00:00:39 [h:m:s] (00:19:35 [h:m:s] total)
      - mem (used= 272.20MB, free= 936.41MB)
    deleting unneeded tags...done!
    built 5 light managers
    Finished casting photons in 00:00:00 [h:m:s] (00:19:35 [h:m:s] total)
      - mem (used= 272.23MB, free= 936.39MB)
    Finished computing r.e. entries in 00:00:00 [h:m:s] (00:19:35 [h:m:s] total)
      - mem (used= 272.23MB, free= 936.38MB)
    Finished rasterizing in 00:00:05 [h:m:s] (00:19:40 [h:m:s] total)
      - mem (used= 272.07MB, free= 936.54MB)
    writing out 0 buckets...
    So I'm working on *cough cough* for Halo 2 Vista... And I'm getting to this point;

    "writing out 0 buckets..."

    Then it fails. The program stops responding and I have to choose whether I want to close and report it, or just close it.

    Any ideas as to why it 's here?
    Last edited by et_cg; July 28th, 2007 at 11:49 PM. Reason: Title Change.
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  2. #2
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    I'm still continuing to figure this problem out. If anyone has any idea, or would be willing to help. I'd gladly appreciate it.
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  3. #3
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    It was on Checkerboard.

    I'm going to try to run it on the highest quality. This will be all night... X_X
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  4. #4
    Useless Member jngrow's Avatar
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    Re: Writing out 0 buckets...

    did you do anything "weird" with your map?
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  5. #5
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    Define "weird," please.
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  6. #6

    Re: Writing out 0 buckets...

    Quote Originally Posted by et_cg View Post
    Define "weird," please.
    Did it ever work before, if it did what changes did you do before this happened.

    BTW, that must be a big map for it to take 19 mins just to compile on the lowest setting.
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  7. #7
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    Quote Originally Posted by skyline View Post
    Did it ever work before, if it did what changes did you do before this happened.

    BTW, that must be a big map for it to take 19 mins just to compile on the lowest setting.
    It's my first attempt to get it in. Well, one of my countless first attempts.

    It's lying when it says 19 minutes, I must've been using up the resources while it was running. I was just getting it through that time for reference. The first couple times I ran checkerboard it took under two minutes.

    I've been running the lighting on Super, for the past two hours, and its at 22.5% on rasterizing. From what it looks like, is that this won't do much for it, because the checkerboard failed after rasterizing, too.
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  8. #8

    Re: Writing out 0 buckets...

    Try going to the one just above checkerboard, there's no point in using the high setting unless its the final.
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  9. #9
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    Same result:

    It fails. Just took longer this time. (Light= Direct Only)
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  10. #10
    Useless Member jngrow's Avatar
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    Re: Writing out 0 buckets...

    well, ive never seen that error before.. PM bum?
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