Update: Check out page 3. It explains more...
Code:
Building Havok representation for bsp...
starting *cough cough*\*cough cough\*coughcoughcough*...
Finished loading scenario in 00:18:55 [h:m:s] (00:18:55 [h:m:s] total)
- mem (used= 251.21MB, free= 957.40MB)
finding checkerboard sky surfaces...done
processing scenery objects
done processing scenery objects
NUG BUILD: built a grid with 368 triangles and 1 elements
made 968 cells and 3420 designators (5346 duplicated cells)
mean ratio of 1.717928 designators per occupied cell
Finished processing geometry in 00:00:39 [h:m:s] (00:19:35 [h:m:s] total)
- mem (used= 272.20MB, free= 936.41MB)
deleting unneeded tags...done!
built 5 light managers
Finished casting photons in 00:00:00 [h:m:s] (00:19:35 [h:m:s] total)
- mem (used= 272.23MB, free= 936.39MB)
Finished computing r.e. entries in 00:00:00 [h:m:s] (00:19:35 [h:m:s] total)
- mem (used= 272.23MB, free= 936.38MB)
Finished rasterizing in 00:00:05 [h:m:s] (00:19:40 [h:m:s] total)
- mem (used= 272.07MB, free= 936.54MB)
writing out 0 buckets...
So I'm working on *cough cough* for Halo 2 Vista... And I'm getting to this point;
"writing out 0 buckets..."
Then it fails. The program stops responding and I have to choose whether I want to close and report it, or just close it.
Any ideas as to why it
's here?
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