I'm working on the Metroid Online project again. Me, Lightning, Kirby, Mithos, Teh Lag, and Sc00by are all working on various parts of the project. I also have SonicXtreme of the Sonic Maps fame helping us shoot a vid for promotion for the mod when it's finished up. We have planned to use the existing mod, without the addition of the "defensive beams": Solar Beam, Force Beam, Spazer Beam, or the Super Missile (which isn't really defensive, but it doesn't make much sense and would be sort of cheap).
Double-jump is still out. Morphball is still out. Grapple-beam is still out. Even though I showed the ship in a previous "teaser trailer", there are no intentions of making it a pilotable vehicle, it will either be used as scenery or just for promotional purposes. Tallon IV will not be redone, we are going to utilize other maps to take it's place. I believe the only reason that that was one of the first maps we released is because we didn't have any other completed levels to really put our mod into. We also figured the waterfall would be fun to jump off of, which it was. I feel like I sorta cheated by using Derelict and just putting the mod in it, but I felt the design worked well with the gameplay our mod offered. I guess this leads me into talking about the maps we have planned.
I want to release an Elemental map pack. This consists of Phendrana Shorelines, Magmoor Caverns, Maridia, Fire Deity, and Chozo. Whether all of these make it in is up in the air, but the only one of those maps that hasn't been in game/textured yet is Maridia, so there's a good chance we'll get all of those out except for that one, but I'd love to have Maridia included, mainly because of an unrevealed addition: an underwater booster pack. You may have seen the mishaps we included in the "History" video of that one map where we were trying to get double-jump to work. Well, I think we can refine the idea and make an underwater jetpack of sorts. If done properly, it should add an additional element to the mod and will alter the strategic nature of our mod significantly for the better.
I feel sorta bad for delivering a teaser video last year and never delivering anything from it. This should more than make up for that. I'm also going to see if I can get a frontend made for the mod that is an external program you use to launch it, which allows you to check for updated versions of the maps, if they are released, and have news posted there too, so you will always be up to date on what we are working on.
Hopefully you guys can forgive us for our shortcomings, I believe we'll resolve it and live up to the potential of the talent that is working on this mod in the end.
Here's a proof of concept test of what we have created so far for Magmoor Caverns. It was merely to test out the space and see how easy it would be to maneuver around the lava:
So we may be seeing it in-game sooner than I expected.
-Seraphim
June 12th, 2009, 02:56 PM
.Wolf™
Re: Metroid was once offline, but now it's Online
Good..That other nebulon dude screwed it up:)Nice to see you´re on the right track again..
June 12th, 2009, 03:15 PM
SonicXtreme
Re: Metroid was once offline, but now it's Online
glad to be of assistance :) nice to be yet again working with you Seraphim
June 12th, 2009, 03:41 PM
flibitijibibo
Re: Metroid was once offline, but now it's Online
Oh thank Christ you're back. Good to see the project is up and running again.
June 12th, 2009, 04:16 PM
teh lag
Re: Metroid was once offline, but now it's Online
Expect many an update over the summer as I regain my formerly-elusive free time to work on stuff.
we'll finish it this time i swear!
June 12th, 2009, 04:27 PM
.Wolf™
Re: Metroid was once offline, but now it's Online
^Now if you dont finnish it..We can use those words against you:D
June 12th, 2009, 04:45 PM
KiLLa
Re: Metroid was once offline, but now it's Online
Wow..still livin the dream eh? haha
Nice to see you haven't gave up yet :)
June 12th, 2009, 04:56 PM
BobtheGreatII
Re: Metroid was once offline, but now it's Online
Looking good. I still think the power suit needs to explode when the person dies... lol.
June 12th, 2009, 05:37 PM
.Wolf™
Re: Metroid was once offline, but now it's Online
Kirby did that ^^
June 12th, 2009, 05:39 PM
Inferno
Re: Metroid was once offline, but now it's Online
The beta map released a while back was so much fun. Me and my friends played it to death. Make another one or we will come and :freelanceryardsign:
June 12th, 2009, 06:08 PM
Heathen
Re: Metroid was once offline, but now it's Online
One of my favourite mods. Glad to see you back.
June 12th, 2009, 07:08 PM
n00b1n8R
Re: Metroid was once offline, but now it's Online
aaaw shit
This was epic back in the days of CS CE, can't wait for some more to play at LAN's :iamafag:
June 12th, 2009, 08:00 PM
Timo
Re: Metroid was once offline, but now it's Online
Hopefully there'll be a release this time ;)
June 12th, 2009, 08:17 PM
DrunkenSamus
Re: Metroid was once offline, but now it's Online
Wowww.....the nostalgia just hit me. :)
June 13th, 2009, 09:08 AM
odseraphim
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by Timo
Hopefully there'll be a release this time ;)
It's actually more the maps than the mod this time. We could release the old maps with a revised mod today, but it's not worth doing if we don't have any new areas to play in.
Oh, and I forgot to say something about it, but I'm adding the "speedboost" feature. Don't worry, it won't be too fast, and it will be sorta uncomfortable to utilize crouch all the time. I wish I could make you look like you are blurring so you can tell someone is using it, but it would affect every player, unfortunately. So that's something new, and the jetboost for Maridia, which if executed properly, will really make that map awesome.
June 13th, 2009, 06:32 PM
teh lag
Re: Metroid was once offline, but now it's Online
all images are works in progress comments appreciated if it's obvious we probably know about it bla bla bla
Final lightmaps will have significantly more bright spots. Worry not, people with low gamma settings.
June 25th, 2009, 01:59 PM
PlasbianX
Re: Metroid was once offline, but now it's Online
So its all underwater? Any way to get out?
June 25th, 2009, 01:59 PM
DEElekgolo
Re: Metroid was once offline, but now it's Online
I can help a bit in the lightmaps. If you plan on having those spot lights actually show up on the lightmaps without it being really pixelated you can try using self illuminating decals to create the illusion that is is smooth.
June 25th, 2009, 02:10 PM
odseraphim
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by PlasbianX
So its all underwater? Any way to get out?
No way to get out, no. Bases are on both sides, three levels of tunnels between them and three levels of entrances to each base.
June 25th, 2009, 02:16 PM
Arteen
Re: Metroid was once offline, but now it's Online
I like the bubbles!
June 25th, 2009, 02:21 PM
FRain
Re: Metroid was once offline, but now it's Online
Are you guys going to want to get rid of the gametype indicator or are you leaving it in?
June 25th, 2009, 02:26 PM
odseraphim
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by FlamingRain
Are you guys going to want to get rid of the gametype indicator or are you leaving it in?
Probably going to take it out altogether. You should know when you join the server what the gametype is and the announcer says it before you start gameplay. Why do you ask?
June 25th, 2009, 02:45 PM
Masterz1337
Re: Metroid was once offline, but now it's Online
That's fucking awesome.
June 26th, 2009, 12:36 PM
odseraphim
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by Masterz1337
That's fucking awesome.
Hey look. Hey look. You killed my thread :spam:
June 26th, 2009, 12:50 PM
t3h m00kz
Re: Metroid was once offline, but now it's Online
By commenting that it's awesome?
*confused*
June 26th, 2009, 01:23 PM
Ifafudafi
Re: Metroid was once offline, but now it's Online
oh
mah
lawd
As a massive Metroid fan, this is, to me, the purest representation of awesome in such a small space. I just... can't... criticize it, no matter how hard I try.
Now how about some particle effects :allears:
June 29th, 2009, 02:28 PM
odseraphim
Re: Metroid was once offline, but now it's Online
A VIDEO. A VIDEO I MAED.
U LOOKS, THANKS.
:woot::woot::woot:
June 29th, 2009, 02:49 PM
CodeBrain
Re: Metroid was once offline, but now it's Online
lol at the end
cool shit brah
June 29th, 2009, 03:00 PM
Malloy
Re: Metroid was once offline, but now it's Online
Thats awsome, nice work :D
June 29th, 2009, 03:21 PM
Love De Lux
Re: Metroid was once offline, but now it's Online
Hey this is awesome. :D
By the way Seraph, check out your mails, just sent you something. :p
June 29th, 2009, 03:30 PM
Advancebo
Re: Metroid was once offline, but now it's Online
Whats the green bits floating around? Im guessing your underwater though.
June 29th, 2009, 03:43 PM
Heathen
Re: Metroid was once offline, but now it's Online
Thats been said,
my concerns:
Will it sound underwatery? Will it have underwatery phyiscs?
quite apparently^^
June 29th, 2009, 04:06 PM
ThePlague
Re: Metroid was once offline, but now it's Online
Pretty sick man.
June 29th, 2009, 05:54 PM
odseraphim
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by Heathen
Thats been said,
my concerns:
Will it sound underwatery? Will it have underwatery phyiscs?
quite apparently^^
It already sounds underwatery, you just couldn't really hear it in the vid. I assure you, it'll feel like you are underwater.
June 29th, 2009, 05:58 PM
Inferno
Re: Metroid was once offline, but now it's Online
Will bullets travel slower in the water? Or did you already fix that?
June 29th, 2009, 06:21 PM
Boba
Re: Metroid was once offline, but now it's Online
Metroid is like the Alien of gaming, therefore I'm in love! <3
Looks good boys.
June 29th, 2009, 08:47 PM
BobtheGreatII
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by Inferno
Will bullets travel slower in the water? Or did you already fix that?
The weapons in Metroid don't slow down under underwater...
June 29th, 2009, 08:55 PM
Inferno
Re: Metroid was once offline, but now it's Online
Halo has a modifier so that underwater gravity and speed change.
June 29th, 2009, 08:56 PM
BobtheGreatII
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by Inferno
Halo has a modifier so that underwater gravity and speed change.
Madness, I don't think I ever noticed that. Just took it the wrong way, sorry. lol.
June 30th, 2009, 06:11 AM
odseraphim
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by Inferno
Halo has a modifier so that underwater gravity and speed change.
It does? What level in Halo 1 are we talking about, The Silent Mermaid? I don't recall any levels where you were constantly underwater so why would it even matter? I specifically don't remember any part where going underwater causes your physics to change?
I have no reason to be defensive over the matter of whether Halo's engine does that automatically, however, I feel that's quite a silly statement to make. As for me and my relation to the matter, I didn't fire any weapons in the map because I didn't feel it was appropriate, but I have before, and they aren't slowed down at all.
June 30th, 2009, 06:15 AM
English Mobster
Re: Metroid was once offline, but now it's Online
You can kinda see it in Yoyorast Island, but its in the .projectile tags.
June 30th, 2009, 12:23 PM
BobtheGreatII
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by odseraphim
It does? What level in Halo 1 are we talking about, The Silent Mermaid? I don't recall any levels where you were constantly underwater so why would it even matter? I specifically don't remember any part where going underwater causes your physics to change?
I have no reason to be defensive over the matter of whether Halo's engine does that automatically, however, I feel that's quite a silly statement to make. As for me and my relation to the matter, I didn't fire any weapons in the map because I didn't feel it was appropriate, but I have before, and they aren't slowed down at all.
Uh, the Silent Cartographer (water surrounding the island), 343 Guilty Spark (swamp), and Keyes (pools of reactor coolant).
July 1st, 2009, 08:41 AM
Arteen
Re: Metroid was once offline, but now it's Online
Keyes is the only level were you're ever fully submerged. 343GS is way too shallow, and you're not supposed to be in the water for Silent Cartographer.
July 2nd, 2009, 01:03 AM
n00b1n8R
Re: Metroid was once offline, but now it's Online
Not supposed to be in the water?
They put fishies and shit in it, it goes out for like a kilometre in all directions. Of course you're supposed to go in it.
July 2nd, 2009, 01:07 AM
Heathen
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by n00b1n8R
Not supposed to be in the water?
They put fishies and shit in it, it goes out for like a kilometre in all directions. Of course you're supposed to go in it.
Who here hasn't gone as far as possible in that water?
July 2nd, 2009, 01:32 AM
n00b1n8R
Re: Metroid was once offline, but now it's Online
Say me and receive a ban :iamafag:
July 2nd, 2009, 01:45 AM
t3h m00kz
Re: Metroid was once offline, but now it's Online
wait there's fish in the water? really?
July 2nd, 2009, 08:13 AM
teh lag
Re: Metroid was once offline, but now it's Online
I don't think there's any fish.
Nor do I think water changes gravity. I know it messes with vehicle function, but that's it as far as I know.
July 2nd, 2009, 09:00 AM
English Mobster
Re: Metroid was once offline, but now it's Online
You fall slower in water, I believe. And I know it seems that things like the needles from the needler take longer to hit their targets underwater on Yoyorast.
July 2nd, 2009, 11:02 AM
odseraphim
Re: Metroid was once offline, but now it's Online
Water. Water. Water. Water.
Are we done yet? BAM! Get me a Sprite!
It doesn't matter. Whatever it takes, we will make it work appropriately. Luckily enough for us, Samus already moves like she's underwater. The Gravity Boost just helps propel her further.
July 2nd, 2009, 11:56 AM
Hotrod
Re: Metroid was once offline, but now it's Online
Wow, I can't believe I missed this thread before now. That water map is a sick idea, and if it's done well, which I'm sure it will be, it could possibly be quite an epic experience. One question though, can you kill the fishies? What could possibly be more fun than running around, killing innocent fishies with missiles?
July 2nd, 2009, 12:37 PM
odseraphim
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by Hotrod
One question though, can you kill the fishies? What could possibly be more fun than running around, killing innocent fishies with missiles?
Non-syncing collideable ai would often pose the question "wtf?" when you run into something that isn't there.
July 2nd, 2009, 01:11 PM
Hotrod
Re: Metroid was once offline, but now it's Online
True...meh, I had to ask anyway :P
July 2nd, 2009, 01:31 PM
Heathen
Re: Metroid was once offline, but now it's Online
I am pretty sure there are fish.
July 2nd, 2009, 03:00 PM
CodeBrain
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by odseraphim
Non-syncing collideable ai would often pose the question "wtf?" when you run into something that isn't there.
destructible scenery with custom animations?
July 2nd, 2009, 03:12 PM
teh lag
Re: Metroid was once offline, but now it's Online
I'm not going to animate multiple swim cycles all around the map for a bunch of fucking fish.
July 2nd, 2009, 10:54 PM
Hotrod
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by teh lag
I'm not going to animate multiple swim cycles all around the map for a bunch of fucking fish.
Then don't make the fish fuck:)
/smartass
Well, either way, I'm sure the map will still be fun without killing fish. Another thing, are you guys planning on making any space maps? If I recall correctly, some of the Metroid maps (at least, in Metroid Prime Hunters, not that it can really be called a Metroid Prime game) are set in some sort of space environment. I'd be interesting to see what you could do with that. Sorry if this has been mentioned before, I'm half asleep at the moment, and don't take in everything I read quite well.
July 3rd, 2009, 09:51 PM
musicman888
Re: Metroid was once offline, but now it's Online
I remember that in Metroid Prime 2 that there was the Space Station MP map that was basically an adapted version of the Space Pirate Frigate in MP1.........but I don't know if Metroid Online will be doing that map.
July 6th, 2009, 03:48 PM
SonicXtreme
Re: Metroid was once offline, but now it's Online
The most important thing in the entire map is fish :O
July 6th, 2009, 03:54 PM
Masterz1337
Re: Metroid was once offline, but now it's Online
Like why are you showing us a video of Metroid Prime 4?
July 6th, 2009, 03:55 PM
SonicXtreme
Re: Metroid was once offline, but now it's Online
H4x mb?
July 6th, 2009, 03:56 PM
Ki11a_FTW
Re: Metroid was once offline, but now it's Online
great video! really makes me want to play metroid agian
July 6th, 2009, 04:00 PM
Pooky
Re: Metroid was once offline, but now it's Online
Holy shit, you guys captured the atmosphere better than I would have thought possible.
July 6th, 2009, 04:24 PM
PopeAK49
Re: Metroid was once offline, but now it's Online
Everything is just great.
July 6th, 2009, 05:47 PM
ThePlague
Re: Metroid was once offline, but now it's Online
That is awesome, you are awesome.
July 6th, 2009, 06:01 PM
teh lag
Re: Metroid was once offline, but now it's Online
Nice to see it presented so well, and nice to see that you all like Seraph and I's work from the past month. Wait until you see the finalized BSP and the revised weapons in action.
(Those will probably come within a week).
July 6th, 2009, 06:44 PM
SonicXtreme
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by teh lag
Nice to see it presented so well, and nice to see that you all like Seraph and I's work from the past month. Wait until you see the finalized BSP and the revised weapons in action.
(Those will probably come within a week).
You`ve both done excelent jobs , you keep up the good work , and with Seraphims permission , i will keep presenting them to this standard if not better :)
July 6th, 2009, 06:53 PM
ThePlague
Re: Metroid was once offline, but now it's Online
<3 you lag
July 6th, 2009, 08:11 PM
Ifafudafi
Re: Metroid was once offline, but now it's Online
Again, in case you couldn't tell by, like, everything I make, I'm a massive particlefaggot, so that's what I'm most excited to see.
As for the level, BETTER THAN SEX
July 6th, 2009, 08:13 PM
PopeAK49
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by Ifafudafi
BETTER THAN SEX
:mech: I understand you love particles and stuff, but you got to be joking me with the whole sex thing.
July 6th, 2009, 08:22 PM
CtrlAltDestroy
Re: Metroid was once offline, but now it's Online
One thing that really bothers me is the "volumes" for the lights. Set the shader to fade when parallel to reduce the hard edges on them.
July 6th, 2009, 08:39 PM
BobtheGreatII
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by PopeAK49
:mech: I understand you love particles and stuff, but you got to be joking me with the whole sex thing.
We don't joke here on Modacity. :mech3:
July 6th, 2009, 08:51 PM
Spartan094
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by BobtheGreatII
We don't joke here on Modacity. :mech3:
:ohdear: Oh noes
But all good work.
July 6th, 2009, 10:52 PM
PopeAK49
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by BobtheGreatII
We don't joke have sex here on Modacity. :mech3:
Makes perfect sence...I guess.
July 10th, 2009, 10:43 AM
odseraphim
Re: Metroid was once offline, but now it's Online
Just to prove what I can do with this obviously DEAD THREAD, I am going to use my METROID powers and METROID it up! Watch that frown turn from green to brown! What is up and what is down? What's the difference between a city and a town? Have you ever honked the nose of a clown? Which is worth more, a dollar or a pound? IS A CIRCLE FLAT OR ROUND?! CAN I FIND AN ANT IN A PITCHER'S MOUND?!
lala nothing going on in this post here nope ~Timo
July 10th, 2009, 11:35 AM
Kirby_422
Re: Metroid was once offline, but now it's Online
Quote:
Originally Posted by .Wolf™
lala nothing going on in this post here nope ~Timo
nah, its obviously a strange model of samus' head, and that blue stuff has to be her eye; her eye is blue afterall. I win, riiiighht? (I can make myself win either way afterall since I has teh tags for it and you doesnt lol)
It's in spoiler tags for a reason. Only click if you want to ruin it for yourself. You've been warned.
July 21st, 2009, 09:00 AM
Hotrod
Re: Metroid was once offline, but now it's Online
That is way too cool, not much else to say about it.
July 21st, 2009, 12:21 PM
teh lag
Re: Metroid was once offline, but now it's Online
IN-GAME
For those wondering, the fish DO NOT normally show up on your motion sensor. That's just the result of my forgetting to do something in my tagset.
July 21st, 2009, 12:23 PM
BobtheGreatII
Re: Metroid was once offline, but now it's Online
Ha ha, looks cool. Would be really neat if you could find some way to get the water reflection on the ground. You know what I'm talking about? Kind of like in Crysis when you go under water.
July 21st, 2009, 12:31 PM
teh lag
Re: Metroid was once offline, but now it's Online
We have that under the lights, it just isn't easy to see. When you're playing the mod you can stop to look for it.
July 21st, 2009, 12:32 PM
BobtheGreatII
Re: Metroid was once offline, but now it's Online
Oh ok.
July 21st, 2009, 12:45 PM
klange
Re: Metroid was once offline, but now it's Online
Keep the fish on the motion tracker but make the dots smaller. I think it's a cool effect.
July 21st, 2009, 12:51 PM
Ifafudafi
Re: Metroid was once offline, but now it's Online
Do the rays of light animate or just remain static?