hmm I'm gonna make a little to do list, just for rev
-fix magnum shader, green dots should illum in the dark
Working on it.
-fix string lists
Yeah, those would be because I was using
-i've noticed a few times that some weapon spawns fly through my screen o.O
Trying to fix that.
-the fire in the tank doesn't do any damage
It's not supposed to, you're supposed to be able to jump on it. I'm trying to get rid of the .damage_effect on the fire by the van.
-some places are overbright, but really overbright
Baking lightmaps made everything too dark with Domain, so I'm thinking ahead.
-the plasma pistol charge completely covers your view, i wtf'd at this
It SHOULD be the stock Plasma Pistol, I'll rip one from BG just in case.
-there is shadow where there shouldn't be any at a few places
Yeah, I know. It's a pain in the ass to fix.
-i'm sorry but the energy sword is horrid, i could give you my h3 sword or you could get a proper h2 sword
Energy sword? WHAT Energy Sword? I don't even like most of the Energy Swords out there, and I would never use one of those in Gridlock. Where the hell did you find one of those?
-in the center there is this debris pile, which you can walk on, but cannot go over since there is some collision...
Yeah. That's steeper now, you can't walk on it. The playerclip is there to keep people from just crossing over the damn thing, forcing them to go around.
-would be more fun perhaps if you added physics to the vehicle wreckages and covenant crates etc etc, and made the traffic cones (w/e) weapons which you cannot pick up to make them interactive aswell
You can pick up all weapons. And it would be a pain in the ass to do.
-an odst themed carnage and loading screen (i just dont like the stock one)
I'll think about it.
-the smg, looks bad, atleast the sights should be fixed, and there are unwrap errors.
It's better than the old one, but I'll talk to FRain.
-idk if its in the map standard, if not its tagspace waste, but the mongoose's tires sink through the floor (i just spawned one through the console)
It's not tagspace waste, exactly, it's just the fact its one of the 6 vehicles I have in my globals.globals. I can't get rid of it, though I am going to replace it with a Banshee so it can just load the Banshee out of the loc.map and I wouldn't have to deal with tagspace issues.
-the h2 odst you used has gaps all over the visor, in the model itself i mean.
I know. It'll be hard to redo.
perhaps you could use this h3 odst
http://i36.tinypic.com/16lwyea.png
modelled by medrop, textures by bungie, rigged and tagged by bp wizard (c'est moi)
It looks nice, really nice. I'd love to have it, although I'm going to be modifying the multipurpose to support teams like I did with the Domain ODST.
it's not done yet, but just to give you the point that i could offer you a better one instead.
i wanted to talk to you about the tagset and hud, but you're AFK on xfire all the time...
I'm more than likely using a stock HUD just to keep things semi-classic, although I'll take a look at HDoan's when he's done.
but it's good to see actual progress, i enjoyed playing it
I'm glad you enjoyed playing it.