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Revelations release gamenight, Take 2
Will be uploaded in 10~ minutes.
Gamenight on modacity and Sam's servers,
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Re: Revelations release gamenight, Take 2
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Re: Revelations release gamenight, Take 2
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Ganon
FUCK.
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Re: Revelations release gamenight, Take 2
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Sel
Gamenight on modacity and Sam's servers,
Oh yeah right after he unbans all of the Modacity staff for being a butthurt douchebag.
e: I take that back. He did unban us, I think...
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
jcap
Oh yeah right after he unbans all of the Modacity staff for being a butthurt douchebag.
pwned.
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Re: Revelations release gamenight, Take 2
should i be telling my computer to download this faster?
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Re: Revelations release gamenight, Take 2
Th more and more this map gets updated the laggier it gets :[
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Re: Revelations release gamenight, Take 2

made timo ragequit what up
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Re: Revelations release gamenight, Take 2
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Re: Revelations release gamenight, Take 2
all you did was camp at spawn ganon :golfclap:
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Re: Revelations release gamenight, Take 2
Halo CE is a terrible game for terrible people. But nice map sel
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Ki11a_FTW
all you did was camp at spawn ganon :golfclap:
u are mistaken sir
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Re: Revelations release gamenight, Take 2
Typical Ganon is typical.
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Re: Revelations release gamenight, Take 2
Lol guys this map is bad but don't worry I'm making a good version.
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Re: Revelations release gamenight, Take 2
It was so bad I didnt even play it
:iamafag:
But in all seriousness good stuff here bro
Also:
Quote:
Originally Posted by Sel on Halomaps
It will be protected, but several of the assets will be released, the only reason it won't be open source is because of the Delta Halo UI, which I do not have permission to release.
When are you planing to release those "assets" of yours :realsmug:
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Re: Revelations release gamenight, Take 2
BSP model in .3ds? :bambieyes:
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Re: Revelations release gamenight, Take 2
That's the problem with having a beautiful map. The gameplay doesn't shine like the grappics.
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Re: Revelations release gamenight, Take 2
I came late, but it was still fun. Everything but the terrain looked fantastic.

:-3
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Re: Revelations release gamenight, Take 2
Downloading at under 100KB/s :golfclap:
Get better download locations.
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Re: Revelations release gamenight, Take 2
Hackers stop!!
Anyway I'm uploading the various assets to the ModDB page, check back sometime today and they'll probably be approved.
Con's sky will be released later on.
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Re: Revelations release gamenight, Take 2
Lol baddies. I already have all of the rev assests.
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Re: Revelations release gamenight, Take 2
Fun map; well made... Wish I wasn't terrible at that game D:
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Inferno
Lol baddies. I already have all of the rev assests.
same heh
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
LlamaMaster
OMG FP LEGS!!!!!!!1!!!!1111!!
*extracting
E: there's 2in. anti-masterchief ledges near the light bridges and some communist put player clip on the cliffs >:/
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Re: Revelations release gamenight, Take 2
(make a release thread sel)
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Re: Revelations release gamenight, Take 2
We'll shoot for next Friday or Saturday. :iamafag:
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Re: Revelations release gamenight, Take 2
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Re: Revelations release gamenight, Take 2
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Re: Revelations release gamenight, Take 2
Listen,
I hate you for uploading to filefront.
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Re: Revelations release gamenight, Take 2
Will there be a gamenight this weekend?
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Re: Revelations release gamenight, Take 2
I was uploading this to my server, possibly to play this weekend, but I'll be at a buddies house playing my pirated copy of MW2 on LAN, OH WAIT NO! I will actually be at a buddies house, we both have Halo CE so I guess I'll upload Rev to my server for the weekend.
Revelations weekend on Lancers Edge! Suggest fun game types!
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Re: Revelations release gamenight, Take 2
Lack of .3ds files in the model pack = :(
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Re: Revelations release gamenight, Take 2
I so wish my new pc was built so I could play with you guys. Seeing this take off from what it was when you first came up with the map is enough of a treat though. Good job Sel
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Re: Revelations release gamenight, Take 2
That's a good looking map you've got there. Too bad I noticed several problems with the lightmaps. You should have let lightmaps run longer, guys.
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Cagerrin
Lack of .3ds files in the model pack = :(
http://www.filefront.com/14903677/Revelations.3DS
PS: Someone on halomaps found this, which I thought was particularly amusing.
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Sel
PS: Someone on halomaps found
this, which I thought was particularly amusing.
Heh, I got stuck on that too but I thought it was lag. I tried to do it again but I couldn't.
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Sel
:neckbeard:
I wonder if it's the hog rather than the map, some sort of collision model glitch or something.
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Re: Revelations release gamenight, Take 2
It's ghost collision, which contrary to popular belief, is not caused by nearly co-planar faces, as there are none in the map.
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Cagerrin
:neckbeard:
I wonder if it's the hog rather than the map, some sort of collision model glitch or something.
There's one in danger canyon that acts the exact same way; like Sel said, it's ghost geometry.
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Sel
It's ghost collision, which contrary to popular belief, is not caused by nearly co-planar faces, as there are none in the map.
Then one must wonder how it happens then. hmmm.
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Dwood
Then one must wonder how it happens then. hmmm.
It's just an error with Bungie's collision code. If you move the vertices that create a phantom face, then you can get rid of it, but there is a strong possibility that another will be created somewhere else. I remember Inferno showing me that phantom geometry can even be created by the bsp and a scenery object that has been placed on the map.
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Re: Revelations release gamenight, Take 2
yah in my deagle6 port i had a scenery of a headcrab up on the ceiling, and it created phantom bsp in a few places.
removing the collision model for the headcrab fixed it.
very strange.
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Re: Revelations release gamenight, Take 2
Another great example of how great Halo CE is. :iamafag:
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Re: Revelations release gamenight, Take 2
What I don't get is, there is an engine setting that shows you when your camera is pointed at phantom BSP in Sapien, but they couldn't do anything about 'em.
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Re: Revelations release gamenight, Take 2
Maybe there was a problem with it originally, so they took that feature out at the last second and kept the option to locate them. I wouldn't doubt it.
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
p0lar_bear
What I don't get is, there is an engine setting that shows you when your camera is pointed at phantom BSP in Sapien, but they couldn't do anything about 'em.
What's the command?
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Re: Revelations release gamenight, Take 2
collision_debug or something like that
just type that in and hit tab :p
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Re: Revelations release gamenight, Take 2
Quote:
Originally Posted by
Con
What's the command?
collision_debug_phantom_bsp 1
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Re: Revelations release gamenight, Take 2
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Re: Revelations release gamenight, Take 2