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Thread: Revelations release gamenight, Take 2

  1. #41
    chilango Con's Avatar
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    Re: Revelations release gamenight, Take 2

    Quote Originally Posted by Cagerrin View Post


    I wonder if it's the hog rather than the map, some sort of collision model glitch or something.
    There's one in danger canyon that acts the exact same way; like Sel said, it's ghost geometry.
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  2. #42
    Neanderthal Dwood's Avatar
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    Re: Revelations release gamenight, Take 2

    Quote Originally Posted by Sel View Post
    It's ghost collision, which contrary to popular belief, is not caused by nearly co-planar faces, as there are none in the map.
    Then one must wonder how it happens then. hmmm.
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  3. #43
    Sarcastic Bitch
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    Re: Revelations release gamenight, Take 2

    Quote Originally Posted by Dwood View Post
    Then one must wonder how it happens then. hmmm.
    It's just an error with Bungie's collision code. If you move the vertices that create a phantom face, then you can get rid of it, but there is a strong possibility that another will be created somewhere else. I remember Inferno showing me that phantom geometry can even be created by the bsp and a scenery object that has been placed on the map.
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  4. #44

    Re: Revelations release gamenight, Take 2

    yah in my deagle6 port i had a scenery of a headcrab up on the ceiling, and it created phantom bsp in a few places.

    removing the collision model for the headcrab fixed it.

    very strange.
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  5. #45
    Senior Member Geo's Avatar
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    Re: Revelations release gamenight, Take 2

    Another great example of how great Halo CE is.
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  6. #46
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Revelations release gamenight, Take 2

    What I don't get is, there is an engine setting that shows you when your camera is pointed at phantom BSP in Sapien, but they couldn't do anything about 'em.
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  7. #47
    Senior Member Geo's Avatar
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    Re: Revelations release gamenight, Take 2

    Maybe there was a problem with it originally, so they took that feature out at the last second and kept the option to locate them. I wouldn't doubt it.
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  8. #48
    chilango Con's Avatar
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    Re: Revelations release gamenight, Take 2

    Quote Originally Posted by p0lar_bear View Post
    What I don't get is, there is an engine setting that shows you when your camera is pointed at phantom BSP in Sapien, but they couldn't do anything about 'em.
    What's the command?
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  9. #49

    Re: Revelations release gamenight, Take 2

    collision_debug or something like that

    just type that in and hit tab
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  10. #50
    Sarcastic Bitch
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    Re: Revelations release gamenight, Take 2

    Quote Originally Posted by Con View Post
    What's the command?
    collision_debug_phantom_bsp 1
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