C and Java's syntaxes are similar, if not the same, so I'd imagine the scripting is a C derivative. If you know how to code C/Java/PHP/etc it's really a matter of learning the core classes and functions.
So its safe to say its nothing like halo script and I'll be learning a brand new language. Does UT editor import BSPS like halo? Or am I going to import meshes make them static and put collisions on them? Oh and can I import the models with multi materials?
edit-
Oh and btw I'm not starting this project for a few more months so I'm just speculating as to what I'm going to do and how ATM.
Not really a good idea, particularly if you want to up them. If you split up a SMesh into smaller pieces, there are less calculated light/object interactions. Think if it this way, the light cast from firing a dude's gun in Red Base... do you really want your framerate to dip (VERY slightly) in blue base?
As for a CE-style feel... that's what I'm intending with the Chimpire mod... only sped up a little bit to compensate for the mouse/keyboard/netcode precision.
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