Quote Originally Posted by sever323 View Post
Also, you have to realize that your map has a HPC setup (you even said it yourself, with its similarity to Danger Canyon), and not H2V, so be aware that it will not play like a standard H2V map.
Although I was originally in the dark with H2V gameplay, I have been getting a decent grasp of it and I have kept this in mind here. You'll have to excuse my comparison with DG as being quite literal. I favor classic CTF and tend to think about maps this way...Thus the comparison. There are placements for multi-team CTF plus territories etc.

Quote Originally Posted by sever323 View Post
I would personally suggest shortening the west regions of the vehicle path a tad (not too much), due to the fact that vehicles already need to fully round the central tower to approach the opposing force. Also, if it isn't already in your plans, make the rocky area in the middle infantry-accessible for an alternate foot-traffic route.
The rocky area is already set for infantry passage. I am weary to shorten the vehicle circulation until I get the beta going to see how the walk from blue base to red base compares to the drive.

Quote Originally Posted by sever323 View Post
Also, I'm assuming that the two east bases contain direct teleporter access from the two main west bases. Primarily, make the teleporters two-way rather than one-way to allow another viable foot path. Secondarily, mix it up and make the North-West base teleport to the South-East base and vice versa. Tertiarily, put a two-way teleporter from the central tower that leads to the waterfall to allow a change of paths for foot travel.
I had not thought about the Teleporter placements with much dedication yet, I have several areas that are going to be open to TP's when I beta. Good suggestions, though. I like the idea of the NW/SE vice versa swap.