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Thread: [WIP]Translation

  1. #51
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    Re: [WIP]Translation

    this makes me want to start a map too : /
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  2. #52

    Re: [WIP]Translation

    very nice.
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  3. #53
    Shit. Mass's Avatar
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    Re: [WIP]Translation

    Quote Originally Posted by Tweek View Post
    this makes me want to start a map too : /
    Please do. ;D
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  4. #54
    Lost In Translation mined's Avatar
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    Re: [WIP]Translation

    Thanks for the good words, everyone. I had time at lunch to work more on the landscape. I am hoping I might be able to show a basic layout tonight. That way you all can see (or guess) where I am going with the gameplay.

    Quote Originally Posted by Tweek View Post
    this makes me want to start a map too : /
    Tweek, I took your last comment in this thread about "extruding frenzy" to heart. I hope I haven't disappointed.

    BTW, if you like let the +rep flow.
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  5. #55

    Re: [WIP]Translation

    I hate to make suggestions about such a beautiful looking map, but the name translation makes me thing there should be some element of change evident here... Maybe older structures evolving into newer ones as you get further out, like Cortana was talking about in the level Regret. It is of course your map, but I'm a sucker for names that actually have signifigance, besides just being a cool word.
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  6. #56
    Lost In Translation mined's Avatar
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    Re: [WIP]Translation

    Quote Originally Posted by FriedMetroid View Post
    I hate to make suggestions about such a beautiful looking map, but the name translation makes me thing there should be some element of change evident here... Maybe older structures evolving into newer ones as you get further out, like Cortana was talking about in the level Regret. It is of course your map, but I'm a sucker for names that actually have signifigance, besides just being a cool word.
    Patience. The name has significance. In more than one way.

    All you have to see at the moment are a few clay renders. I have put these out for artistic critique. For example, Tweek commented on the aesthetic of my original structure. I took what he said, started looking at all the Halo concept art and came up with what I have now.

    Next up is a preview of the layout, so I can get some community review of what I have for the basic player circulation. At that point, I will be ready to do an in-game alpha. Everything I am doing here has a purpose.
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  7. #57
    Intellektueller Bastinka's Avatar
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    Re: [WIP]Translation

    Quote Originally Posted by Tweek View Post
    this makes me want to start a map too : /
    Quote Originally Posted by Massacre View Post
    Please do. ;D


    Tweeks map would be :awesome:... So I assume
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  8. #58
    Chasing Meteors Sever's Avatar
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    Re: [WIP]Translation

    I hope that you are putting PLENTY of thought into layout. No matter how awesome a map can look, the layout is what really makes or breaks it. Also, if you're having trouble when it comes tome to place the weapons, talk to me. I know a lot about weapon placement, and how the mere existence of a weapon at a location can change the way a player acts and reacts.
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  9. #59
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [WIP]Translation

    Hi guys, most of you probably dont know who i am, with the exception of massacre and a few others. I hang out over at halomaps.org and i decided i would explore a bit. i have to say this looks amazing. I too am a sucker for awesome forerunner structures. they are my favorite thing about the halo universe. Mined, you are amazing. keep up the good work. also please do a dual release for this. there is a possibility that i will get H2V but right now i play HCE. +rep for you.
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  10. #60
    Lost In Translation mined's Avatar
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    Re: [WIP]Translation

    Hey corndog, I glad you like it and welcome to this forum. I am actually seriously considering making this a dual release mainly because I love "race" and I believe this map would be a pretty good race map. I certainly know HCE a lot better than the new H2 way of doing things. I may work out any geometry/shader issues through HCE tool before I begin trying out the new H2V shader system. We shall see.
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