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  1. #11

    Re: High-Resolution-Halo

    Yes do Damnation... best damn map in the game

    Quote Originally Posted by Sever View Post
    That's why I asked what you'll be changing with the BSP. Let me rephrase myself. How will you change the Longest, which is currently just a bunch of flat walls with insets/bevels/chamfers and a few pits and ramps, into a high-detail, yet still snagless playing area? Also, will you be doing anything to give the level a purpose? Right now, it is just a long hallway that has not much to it to make it appear Forerunner other than a limited number of angular areas and the standard textures.
    Also this. I'm curious how to plan to add more detail to Longest without changing the gameplay.

    Unless you do plan on changing the gameplay.
    Last edited by Pooky; September 1st, 2008 at 11:44 AM.
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