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Thread: A Look Behind the Scenes at H2V Programming

  1. #91
    a bit of the old in-out Roostervier's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by Masterz1337 View Post
    It might be my biped tag that caused the map not to be detected. Also, don't forget I don't use Kornmans Guerilla, so it might be a problem with the editor rather than me. I told kornman I woul investigate once I get my new pc. If I load h2 at high res on this machine, the whole thing goes nuts on me.
    Thanks for explaining. =p

    Also, :awesome:

  2. #92
    Senior Member DaaxGhost's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Wow, This is really gonna help

    :awesome:

  3. #93
    Prometheus Project Lead
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by Kornman00 View Post
    I just removed the distance and falling damage effects from my globals tag and the map built just fine. Game could see it as well. And yes, I did play the map ;p
    It's so funny that people are amazed that worked, isn't it kornman?

    On a slightly related note, I still find it funny that people condemn Microsoft for locking down the HEK. They told you that you would be able to create new maps with the HEK and you can create new maps with the HEK; you were never promised the full functionality of the first (rushed) HEK. They did it because they wanted maps to remain in the Halo universe, because with Halo 1 most people spent their time making non-Halo maps. I think they made the right choice, from their point of view, in locking down the HEK.

    Nick

  4. #94
    Kid in the Hall Kornman00's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    OMFG GAWD NICK, YOU R STUPID. Your post is stupid. These forums are stupid. Halo is stupid. Gawd <>

    -Nick

  5. #95
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    Re: A Look Behind the Scenes at H2V Programming

    OH NO NOW I AM CRY : (

  6. #96
    Co-director of -D2D- [EJ] Bean's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    It's so funny that people are amazed that worked, isn't it kornman?

    On a slightly related note, I still find it funny that people condemn Microsoft for locking down the HEK. They told you that you would be able to create new maps with the HEK and you can create new maps with the HEK; you were never promised the full functionality of the first (rushed) HEK. They did it because they wanted maps to remain in the Halo universe, because with Halo 1 most people spent their time making non-Halo maps. I think they made the right choice, from their point of view, in locking down the HEK.

    Nick
    Personaly I know that alot of my maps are not going to be in the halo universe. I'm still considering the gameplay tactics and abilites of halo's 2 rednering engine, so if that's their reason for locking it down it wasn't worth it.

  7. #97
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    Re: A Look Behind the Scenes at H2V Programming

    To them, it was worth it. They are not giving out a free engine to be used for whatever game ideas you may want to explore - they don't want you to prototype your game ideas on their dime. What they do want is you to make new content for their game that will make sense in the scope of their game, especially now that all kinds of people will be getting your map automatically if it is on a public server.

    I'm not arguing that it's good or that it is right. What I am saying is that they did make the right business choice and that's what games are - a business. Additionally, no one was "lied to" about the abilities of the HEK; they said you could make new maps and you can make new maps. I'm just laying out some facts, that's all; there are no opinions to disagree with.

    Nick

  8. #98
    Senior Member et_cg's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by Nick View Post
    OH NO NOW I AM CRY : (
    Wow, a post without his sign off. That's a first for me.

    Nick

  9. #99
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by et_cg View Post
    Wow, a post without his sign off. That's a first for me.

    Nick
    Yep. It's standard practice actually; I never sign off on posts of intentional absurdity. You should check the interwebs for confirmation.

    Nick

    P.S. Don't sign your posts as if you're me. I'll have you banned for imitation!

  10. #100
    Senior Member et_cg's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Absurditys really don't need an identity, do they?

    You can ban me... from life, I guess. It's the last thing I have left.

    Lee

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