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Thread: A Look Behind the Scenes at H2V Programming

  1. #111
    Kid in the Hall Kornman00's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    I was using that as a change example god Nick

  2. #112
    Halo Maps Guy
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by jahrain
    How much are they going to shove down their piss covered bullshit "business decisions" down our throats?
    Like any company, as much as you are willing to pay to swallow. But I am being flip. The decisions they made from their perspective are the ones they feel make sense to their business, and are not the same decisions made by Epic or Valve or Crytek. Besides, based on your vitriolic attacks of them it appears as if there is nothing they could ever do to appease you.
    Quote Originally Posted by Nick
    What they do want is you to make new content for their game that will make sense in the scope of their game, especially now that all kinds of people will be getting your map automatically if it is on a public server.
    This pretty much sums up their implied intent and is consistent with their history in video games as well as software in general. They said they would deliver a map editor and they did. They did not say they would be offering an SDK like Unreal, Source, Crysis or even Halo CE. Personally I would prefer more people put actual effort into the level designs than in adding new weapons, vehicles or bipeds. But that's just me.
    Quote Originally Posted by p0lar_bear
    I don't see what makes this the "right" business choice. I'm not challenging Microsoft's decision to limit modification on the Blam 2 engine (anymore, at least).
    No one here can say that it is the "right choice" because none of us were in on the decision making. Since MS is not actively marketing the Blam! engine for licensing as the aforementioned companies are doing then decisions made for the editing kits will be different, meaning, in my opinion, not as open.
    Quote Originally Posted by Stealth
    UBX know why MS isn't trying to get money.
    HUH?

  3. #113
    Hey there! Llama Juice's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by UXB View Post
    Personally I would prefer more people put actual effort into the level designs than in adding new weapons, vehicles or bipeds. But that's just me.
    <3 +rep

    I don't know about you, but to me, half the fun of modding a locked game like this is to watch the toolsets develop over time.

  4. #114
    Senior Member Chewy Gumball's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    I would like to be able to make scenery, but that might just be me... As much time as I spend in map layout, I feel most of it is wasted if I cannot make it look right, and scenery is a big part of that.

  5. #115
    The One and Only TheGhost's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    So I just figured out how to do OOP in Maxscript...

  6. #116
    Kid in the Hall Kornman00's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Ghost, are you trying to turn this thread into one of those never ending stories ~>?

  7. #117
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    Re: A Look Behind the Scenes at H2V Programming

    why dont we get bum's opinion on this? lol

  8. #118
    Hey there! Llama Juice's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by Chewy Gumball View Post
    I would like to be able to make scenery, but that might just be me... As much time as I spend in map layout, I feel most of it is wasted if I cannot make it look right, and scenery is a big part of that.
    Instanced geometry > scenery

  9. #119
    Co-director of -D2D- [EJ] Bean's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by Llama Juice View Post
    Instanced geometry > scenery
    I thought making the bsp have built in scenery as apposed to a scenery tag was supposed to cause uncessesary poly count and lag. Is it differne't with halo 2?

  10. #120
    Member Kiwibird's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Thanks you guys. I'm really excited to see what else you create. You've given back hope to this game.

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