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Thread: Sky settings

  1. #21

    Re: Sky settings

    Quote Originally Posted by Vicky View Post
    Sky is not part of your structure, when i change something on a level, compile it then my lightmaps are gone, well not gone but they don't show up anymore.
    That might be becuse you did another comile and light. When you realy just neaded to recomile.
    I think!
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  2. #22
    Senior Member fletcher77's Avatar
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    Re: Sky settings

    Quote Originally Posted by JackRabbit72380 View Post
    That might be becuse you did another comile and light. When you realy just neaded to recomile.
    I think!
    happens when you just compile to me
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  3. #23

    Re: Sky settings

    Why whoud the just compile option be thare if it had no use ?
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  4. #24
    Senior Member fletcher77's Avatar
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    Re: Sky settings

    Quote Originally Posted by JackRabbit72380 View Post
    Why whoud the just compile option be thare if it had no use ?
    It would suck if you had to run the light every time you just wanted to check your map for other problems.
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  5. #25
    Senior Member et_cg's Avatar
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    Re: Sky settings

    If you compile and light, and choose another sky tag, to change the model for example, you would not have to relight or recompile. Or anything of that manner.

    As for when you edit a shader, or edit geometry in 3ds max, you do need to recompile and relight.
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  6. #26
    Senior Member Lightning's Avatar
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    Re: Sky settings

    Quote Originally Posted by et_cg View Post
    As for when you edit a shader, or edit geometry in 3ds max, you do need to recompile and relight.
    You don't need to recompile and light if you are editing a shader. Actually, you don't even need to recompile at all.

    If you map is not changing, all you need to do is adjust the sky tag and use the "Light" command. Make adjustments and light again, etc.
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