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Thread: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

  1. #31
    Kid in the Hall Kornman00's Avatar
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    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    OK, that time it wasn't me :|
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  2. #32
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    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    lets not get too off topic lol, i have a problem here
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  3. #33
    Hey there! Llama Juice's Avatar
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    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    As silly as it is, I thought it was rather clever....

    I mean... c'mon Brownstreak from an .ass exporter? :P

    In an entirely unrelated note... (yea.. on topicness...)Is there any updates for Bluestreak ghost? any Instanceing support yet?
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  4. #34
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    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    im having the same problem as spookers with the level compiling. ive followed all of the steps but it always comes up with that failed to compile level error...in case this affects anything im running 3DS MAX 9......any suggestions?
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  5. #35

    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    So .ASS exportes the BrownStreak? LOL
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  6. #36
    Reloading! Terin's Avatar
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    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    It can be made to work with Gmax? Please, do it, it would allow me to actually produce maps over a long term, as well as many other people.

    Also, everytime I try to run the script in 3ds Max 9, it says "-- No""Get""Function for undefined". It exports a .ass file, but it can't be compiled.
    Last edited by Terin; July 26th, 2007 at 01:03 AM.
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  7. #37
    I apologize to everyone. Digikid's Avatar
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    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    ROFLMAO!!! Ok who edited the title?????

    LMAO!!!!!!!!!!
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  8. #38
    halo.ru Rosco's Avatar
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    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    Brownstreak is the original name, but ghostie doesnt like it it >: (
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  9. #39
    The One and Only TheGhost's Avatar
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    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    Quote Originally Posted by Terin View Post
    Also, everytime I try to run the script in 3ds Max 9, it says "-- No""Get""Function for undefined". It exports a .ass file, but it can't be compiled.
    Open up the MAXScript Listener and copy & paste what it says here. Also, which line in the script is highlighted?
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  10. #40

    Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+

    Still working on support for "%"?

    Either way, thanks for the 3ds Max 9 support and the lighting fix. Currently, I can just run this script and generate the level/lightmaps. Then I use the .ASS exporter and it works.

    YOU ROCK!
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