Try making a box link it to your b_levelroot, put the +sky on one side and then try compiling that and see if you get the same error.
It won't light this box though... Argh. It compiled, into a scenario and whatnot. But it won't light.
EDIT:
here's some info
Code:Lighting bwp of c:\program files\microsoft games\halo 2 map editor\tags\scenario s\portal_box_test\bwp 5000000 photons 0 monte carlo samples per pixel Hit control-c now if this isn't right. Lightmap job started at 07.28.07 19:20:21.702 Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total) - mem (used= 0.00MB, free= 892.61MB) failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags \scenarios\portal_box_test\bwp' the following tags were missing: c:\program files\microsoft games\halo 2 map editor\tags\scenarios\portal _box_test\bwp.scenario c:\program files\microsoft games\halo 2 map editor\tags\scenarios\portal _box_test\bwp.scenario --------- lightmap stats --------- photons cast: 0 raytests from photons: 0 (0.00) calls to find_photons: 0 raytests from find_photons: 0 (0.00) calls to compute_light_value: 0 sun tests: 0 sun raytests: 0 (0.00) point light tests: 0 point light raytests: 0 (0.00) surface light tests: 0 surface light raytests: 0 (0.00) indirect radiance raytests: 0 (0.00) Press any key to continue . . .
Well, to just see it in Sapien, I gave it one of my other level's lightmaps. And it's looking lovely.
I guess letting out my little secret wouldn't hurt.
I'm basically converting a couple Halo 1 MP maps, and I figured I'd do Sidewinder and get it right. Having this problem, though, really deters my progress.
My plan is after I get a couple of conversions done, and a good set of shaders, I'll go ahead and release the shaders to the public, with what I learned about it all.
My hope was to help extend the support to new people, and others who are just too lazy to make their own.
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