Awesome. I guess Hired Gun wants all custom made maps to use the same 4 skyboxes. Well, once the tag extractor is released, we'll get a few more skyboxes to use. =|
The tool does work with skyboxes. All you have to do is export a sphere, get it working as a crate or scenery model, then use the model as a sky. I'm working on a set of tutorials that show how to get custom weapons, bipeds, crates, skies, scenery etc. ingame using the tool as well as some other tools to facilitate the process such as a collision model upgrader.
There no "faking" involved. You just attach the .render_model to the sky tag. The sky tag can scale the render model, so you can just make it as a small crate or scenery for testing before assigning it to the sky tag. Just remember you need to get the face orientation correct, which is the hard thing to do with the app.
Okay, well I can test it using the "faking" method. And it works.
Works better than the attaching it to the sky tag, tbh. I think this is what may be causing the problem:
I have this problem on all the shaders. When I load up the same model that works for the scenery, it doesn't work for the sky.Code:08.03.07 17:43:14.807 ### ERROR geometry 'scenarios\skies\multi\halo\*classified*\*classified*_sky' shader 'scenarios\skies\multi\halo\*classified*\shaders\sky_dusk' is transparent but was imported as opaque
So I was wondering if you could maybe figure out how to change the import value of each shader type for this. Because from what I understand is there's two.
A) Opaque Shadow-Casting
B) Transparent
If you could please help by offering the second option of the two in your upgrader, that'd be cool. I think that's my main problem for all this not working.
Last edited by et_cg; August 3rd, 2007 at 08:07 PM.
I don't know if that is even a value in the model tags. I wouldn't know where to look but I will look into it. Does the skybox work and not give any errors if you use only opaque shaders? For testing, I have only made skyboxes using non transparent shaders just by rendering a spherical map of a sky to use a sky texture and applying it to a large sphere.
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