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  1. #1
    Taiko Drums = Win
    Join Date
    Sep 2006
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    Longbranch, WA
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    2,692

    Got lotz'a question.

    I'm no noob to tagging, but I can do all the hard stuff and not the easy stuff. Got lots of questions.

    How do I make a gun more accurate? I was playing a build of my beta with some friends and Mr. Con said that he said it (AR) was overpowered because it took one clip of spray-and pray to kill with the AR. He said it should be 1 clip of accurate aiming. Well, how do I make it aim better?
    did you try decreasing the error angles under the projectile sub-header of your .weapon tag? - Fixed.

    And on the contrary to that question, how do I make a projectile bigger? How do I make it less accurate?
    did you try increasing the error angles under the projectile sub-header of your .weapon tag? - Fixed

    How do I make it (projectile) e-splode at the end? It took a skilled person to aim with my spartan laser.
    Check out how the detonations are set up in the rocket launcher's rocket.projectile tag - Fixed

    How do you make your crosshair turn red when it's farther away? I've noticed a difference.
    try the reticule settings in the .weapon tag. They may be 0 only for default. - Fixed

    My spartan laser really explodes when it hits the ground. I don't want it to LOOK like it is a spartan-laser-rocket-launcher cross, so I want the explosion to be smaller. How can I do that?

    I try compiling my H3 SMG animations and I cant seem to compile them. They give me an error. There was something that L33T / F33T / CAD had released with IK about exporting something... Where do I export and how? And = CAD, if you're reading this please check your private messages.


    What animations go to what in the plasma pistol... I'm so confused.. I've got overheated and overheating.... overcharge and overcharge again.... HUH? - Urgent - Fixed



    Well, that about wraps it up. If I have any more questions I'll post it here so I dont make 20 trillion threads.
    Last edited by FRain; August 18th, 2007 at 08:20 PM.
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