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Thread: Got lotz'a question.

  1. #11
    Untruely Bannable~ Inferno's Avatar
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    Re: Got lotz'a question.

    well i think FP animations are self explanitory.
    just read the name of the anim and it will tell u wat it does.

    3rd person animation... well thats a different story.
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  2. #12
    Taiko Drums = Win
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    Re: Got lotz'a question.

    DUH! Read the question closer. It has like First Person Overheat/Overheating/overheating again... Which one is which?
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  3. #13

    Re: Got lotz'a question.

    First-Person Overheating - Overheating initial (start) animation.
    First-Person Overheated - Overheating looping animation.
    First-Person Overheating-Again - Readying an overheated weapon.
    First-Person O-H-Exit - Overheating final (exit) animation.
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  4. #14
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    Re: Got lotz'a question.

    What about O-H-S enter?
    Last edited by FRain; August 18th, 2007 at 06:16 PM.
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  5. #15
    The Cake is a Lie. Jay2645's Avatar
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    Re: Got lotz'a question.

    From the old Halo Wiki:
    FPAnimations
    Fp Animation Guide
    By An Emu with Snippets Added by BioCroc noted by º
    Note:
    • .jmo = Overlay
    • .jma = Base
    • .jmr = Replacement
    • .Jmm = Movementº
    Necessary Animations marked by a â€*
    First-person Fire-1 â€*(may be substituted with fire)
    • Animation Type: .jma
    • Frames: -
    • Description: Primary trigger firing animation
    First-person Fire-2
    • Animation Type: .jma
    • Frames: -
    • Description: secondary trigger firing animation
    First-person fire â€* (may be substituted with fire-1)
    • Animation Type: .jma
    • Frames: -
    • Description: firing animation (used in guns that have no secondary trigger, but fire-1 can also be used)
    First-person Ready â€*
    • Animation Type: .jma
    • Frames: -
    • Description: Shown when you bring out a weapon
    First-person throw-grenade â€*
    • Animation Type: .jma
    • Frames: -
    • Description: When MC throws a grenade
    First-person throw-overheated
    • Animation Type: .jma
    • Frames: -
    • Description: When weapon is overheated and MC throws a grenade
    First-person idle â€*
    • Animation Type: .jma
    • Frames: -
    • Description: default animation
    First-person melee â€*
    • Animation Type: .jma
    • Frames: -
    • Description: Shown when mc melees
    First-person reload-empty â€* (can be substituted with reload)
    • Animation Type: .jma
    • Frames: -
    • Description: When clip is empty and you reload
    First-person reload-full â€* (can be substituted with reload)
    • Animation Type: .jma
    • Frames: -
    • Description: When clip still has ammo left and you reload)
    First-person reload â€* (can be substituted with reload-empty and
    reload-full)
    • Animation Type: .jma
    • Frames: -
    • Description: Normal reloading animation (used in guns that have same animation for reloading no matter how much ammo is left)
    First-person Moving
    • Animation Type:.jmo
    • Frames: -
    • Description: When Walking, the sway of the gun
    - Picture by
    [ZMT] L33T

    First-person Overlays
    • Animation Type: .jmo
    • Frames: 9
    • Description: When Looking, the sway of the gun
    • keyframe 0-Default (used when not moving)
    • keyframe 1-Moving forward
    • keyframe 2-Moving backward
    • keyframe 3-Strafing left
    • keyframe 4-Strafing right
    • keyframe 5-Turing left
    • keyframe 6-Turning right
    • keyframe 7-Looking up
    • keyframe 8-Looking down
    • keyframe 9-full automatic fire
    • ex: Make keyframe 5 have your gun pointed slightly to the left so when you turn left your gun leads.

    -Picture by [ZMT] L33T

    First-person Posing
    • Animation Type: .jma
    • Frames: -
    • Description: Shown when idle for too long (mc checks out his gun)
    First-person misfire-1
    • Animation Type: .jma
    • Frames: -
    • Description: misfire animation for guns like the plasma rifle
    First-person o-h-exit
    • Animation Type: .jma
    • Frames: -
    • Description: Shown when gun leaves overheated animation and resumes normal animations(?)
    First-person o-h-s-enter
    • Animation Type: .jma
    • Frames: -
    • Description: (?)
    First-person overheated
    • Animation Type: .jma
    • Frames: -
    • Description: when weapon is overheated (?)
    First-person overheating
    • Animation Type: .jma
    • Frames: -
    • Description: The animation that is played when the gun starts overheating
    First-person overheating-again
    • Animation Type: .jma
    • Frames: -
    • Description: Animation that is played when switching to a gun that is overheating.
    First-person overcharged
    • Animation Type: .jma
    • Frames: -
    • Description: when weapon is charged (like when plasma pistol turns sideways) (?)
    First-person overcharged-jitter
    • Animation Type: .jmo
    • Frames: 16
    • Description: the jitter when your weapon is overcharged(like the shaking in plasma pistol) (?)
    First-person enter
    • Animation Type: .jma
    • Frames: -
    • Description: in weapons like shotgun, where each round is loaded individually,
    • when mc begins to put shell into gun. Stops right when the shell is actually put into the gun.
    First-person exit-empty
    • Animation Type: .jma
    • Frames: -
    • Description: in weapons like shotgun, where each round is loaded individually.
    • Shown when clip is empty and you reload. Begins after mc loads the last round into the gun. (?) (in the shotgun, this animation is where he cocks his gun after he finishes reloading all 12 rounds)
    First-person exit-full
    • Animation Type: .jma
    • Frames: -
    • Description: in weapons like shotgun, where each round is loaded individually.
    • Shown when you reload when the clip still has rounds in it. Begins after mc loads the last round into the gun (?)
    First-person ammunition
    • Animation Type: .jmo
    • Frames: (Magazine Capacity +1)
    • Description: This overlay animation changes the gun's appearance depending on how much ammunition is remaining in the weapon. For example, the needler uses this animation.
    • Frame 0 - Default
    • Frame 1 - Empty
    • Frame 2 - One Round Left
    • Frame 3 - Two Rounds Left
    • Frame 4 - Three Rounds Left
    • Etc...
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  6. #16
    Taiko Drums = Win
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    Re: Got lotz'a question.

    Wow, I was looking for that. Thanks a shitload.
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  7. #17
    The Cake is a Lie. Jay2645's Avatar
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    Re: Got lotz'a question.

    No problem.
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  8. #18
    Taiko Drums = Win
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    Re: Got lotz'a question.

    New question added. Please answer. This is about IK.
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