well i think FP animations are self explanitory.
just read the name of the anim and it will tell u wat it does.
3rd person animation... well thats a different story.
From the old Halo Wiki:
FPAnimations
Fp Animation Guide
By An Emu with Snippets Added by BioCroc noted by º
Note:
Necessary Animations marked by a â€*
- .jmo = Overlay
- .jma = Base
- .jmr = Replacement
- .Jmm = Movementº
First-person Fire-1 â€*(may be substituted with fire)
First-person Fire-2
- Animation Type: .jma
- Frames: -
- Description: Primary trigger firing animation
First-person fire â€* (may be substituted with fire-1)
- Animation Type: .jma
- Frames: -
- Description: secondary trigger firing animation
First-person Ready â€*
- Animation Type: .jma
- Frames: -
- Description: firing animation (used in guns that have no secondary trigger, but fire-1 can also be used)
First-person throw-grenade â€*
- Animation Type: .jma
- Frames: -
- Description: Shown when you bring out a weapon
First-person throw-overheated
- Animation Type: .jma
- Frames: -
- Description: When MC throws a grenade
First-person idle â€*
- Animation Type: .jma
- Frames: -
- Description: When weapon is overheated and MC throws a grenade
First-person melee â€*
- Animation Type: .jma
- Frames: -
- Description: default animation
First-person reload-empty â€* (can be substituted with reload)
- Animation Type: .jma
- Frames: -
- Description: Shown when mc melees
First-person reload-full â€* (can be substituted with reload)
- Animation Type: .jma
- Frames: -
- Description: When clip is empty and you reload
First-person reload â€* (can be substituted with reload-empty and
- Animation Type: .jma
- Frames: -
- Description: When clip still has ammo left and you reload)
reload-full)
First-person Moving
- Animation Type: .jma
- Frames: -
- Description: Normal reloading animation (used in guns that have same animation for reloading no matter how much ammo is left)
- Picture by
- Animation Type:.jmo
- Frames: -
- Description: When Walking, the sway of the gun
[ZMT] L33T
First-person Overlays
- Animation Type: .jmo
- Frames: 9
- Description: When Looking, the sway of the gun
- keyframe 0-Default (used when not moving)
- keyframe 1-Moving forward
- keyframe 2-Moving backward
- keyframe 3-Strafing left
- keyframe 4-Strafing right
- keyframe 5-Turing left
- keyframe 6-Turning right
- keyframe 7-Looking up
- keyframe 8-Looking down
- keyframe 9-full automatic fire
- ex: Make keyframe 5 have your gun pointed slightly to the left so when you turn left your gun leads.
-Picture by [ZMT] L33T
First-person Posing
First-person misfire-1
- Animation Type: .jma
- Frames: -
- Description: Shown when idle for too long (mc checks out his gun)
First-person o-h-exit
- Animation Type: .jma
- Frames: -
- Description: misfire animation for guns like the plasma rifle
First-person o-h-s-enter
- Animation Type: .jma
- Frames: -
- Description: Shown when gun leaves overheated animation and resumes normal animations(?)
First-person overheated
- Animation Type: .jma
- Frames: -
- Description: (?)
First-person overheating
- Animation Type: .jma
- Frames: -
- Description: when weapon is overheated (?)
First-person overheating-again
- Animation Type: .jma
- Frames: -
- Description: The animation that is played when the gun starts overheating
First-person overcharged
- Animation Type: .jma
- Frames: -
- Description: Animation that is played when switching to a gun that is overheating.
First-person overcharged-jitter
- Animation Type: .jma
- Frames: -
- Description: when weapon is charged (like when plasma pistol turns sideways) (?)
First-person enter
- Animation Type: .jmo
- Frames: 16
- Description: the jitter when your weapon is overcharged(like the shaking in plasma pistol) (?)
First-person exit-empty
- Animation Type: .jma
- Frames: -
- Description: in weapons like shotgun, where each round is loaded individually,
- when mc begins to put shell into gun. Stops right when the shell is actually put into the gun.
First-person exit-full
- Animation Type: .jma
- Frames: -
- Description: in weapons like shotgun, where each round is loaded individually.
- Shown when clip is empty and you reload. Begins after mc loads the last round into the gun. (?) (in the shotgun, this animation is where he cocks his gun after he finishes reloading all 12 rounds)
First-person ammunition
- Animation Type: .jma
- Frames: -
- Description: in weapons like shotgun, where each round is loaded individually.
- Shown when you reload when the clip still has rounds in it. Begins after mc loads the last round into the gun (?)
- Animation Type: .jmo
- Frames: (Magazine Capacity +1)
- Description: This overlay animation changes the gun's appearance depending on how much ammunition is remaining in the weapon. For example, the needler uses this animation.
- Frame 0 - Default
- Frame 1 - Empty
- Frame 2 - One Round Left
- Frame 3 - Two Rounds Left
- Frame 4 - Three Rounds Left
- Etc...
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