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Thread: [WIP] m00kGulch

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  1. #12

    Re: [WIP] m00kGulch

    Quote Originally Posted by Jay2645 View Post
    Wait.
    This is a Blood Gulch mod that ISN'T getting flamed?
    I could have sworn it would, even Halomaps flames BG mods.

    Nothing against you, though, I'm just surprised that this isn't getting flamed.

    But the color of the beam needs adjusting, it needs a SL model, and I believe there are 2 beams that fire a grand total of 5 (rapid fire) shots, with them causing a explosion around the area they hit.

    [offtopic]HALO 3 COMES OUT IN A WEEK![/offtopic]

    Well essentially this isn't so much a gulch mod at this point as much as it is a weapons project. This is a PC map file, and I'm hoping to convert these weapon scripts over to CE. The AR that acts like an AR, and the laser that acts like the spartan laser.

    Oh and yes, the laser does cause explosions around the ground; I used Needler projectiles/effects, and Pistol damage.

    I've seen the Spartan Laser, played with it (A LOT) in the beta, and I'm pretty proud that this became as accurate as it has. This one probably fires too many projectiles, but, I mean, look at it. The dynamics are almost identical to that of the Halo 3 one.

    Also the color of the beams can't be adjusted to my knowledge with HMT. I could be wrong, I just started modding only a week ago. But just wait until I get this crap converted to CE.
    Last edited by t3h m00kz; September 17th, 2007 at 10:26 PM.
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