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Thread: September 22nd (ATTN: Tools)

  1. #41
    Kid in the Hall Kornman00's Avatar
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    Re: September 22nd

    sorry, I think I missed that class because I was in the back getting yelled at by my DS for falling asleep...ahh, push ups.
    Actually, I have it setup currently so that you have to access the downloads directly from h2vista.net, so you would have had to been linked to the first post to download it. So I was assuming people were downloading it from the original source

    Just post any "bugs" you find in here.
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  2. #42
    Halo Maps Guy
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    Re: September 22nd

    A mirror with alternate archive type:

    H2 Guerilla Beta (H2Kornman00) 09/23/07 2.9MB Author: Kornman00
    H2 Tool++ Beta 09/23/07 3.1MB Author: Kornman00

    I copied your first post and added it as a readme.

    Drop and give me 30 private! <LOL>
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  3. #43
    Senior Member Vicky's Avatar
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    Re: September 22nd

    Ok, lets start bugging:
    1st thing i tried was changing the fov of the chief biped to more degrees, didn't see any change. Tried changing the max speed of a hog, didn't see any change.
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  4. #44

    Re: September 22nd

    Speaking of betas.......Dont hate/flame me....


    What about H2Guerilla Radio?

    For those that do not know, it was a tag extractor.
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  5. #45

    Re: September 22nd

    Quote Originally Posted by Vicky View Post
    Ok, lets start bugging:
    1st thing i tried was changing the fov of the chief biped to more degrees, didn't see any change. Tried changing the max speed of a hog, didn't see any change.
    That isn't a bug. The warthog and biped tags are stored in the shared.map file. You would have to rename the vehicle tag and use that; just like halo 1 :/.
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  6. #46
    a bit of the old in-out Roostervier's Avatar
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    Re: September 22nd

    And just to let you know, by rename, he really means that you need it to be a new tag. So for all future cases, anything you change needs to be a different tag and in the globals you need to reference it... or something. I can't explore any of the cool stuff yet, but I will once I get my new heatsink.
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  7. #47
    Is bad, really bad SMASH's Avatar
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    Re: September 22nd

    Quote Originally Posted by CodeBrain View Post
    What about H2Guerilla Radio?
    Lol, Guerrilla Radio was a GREAT song by Rage Against The Machines ^_^.
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  8. #48
    Kid in the Hall Kornman00's Avatar
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    Re: September 22nd

    Its time hasn't come yet
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  9. #49
    Senior Member Vicky's Avatar
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    Re: September 22nd

    Quote Originally Posted by flyinrooster View Post
    And just to let you know, by rename, he really means that you need it to be a new tag. So for all future cases, anything you change needs to be a different tag and in the globals you need to reference it...
    Ok makes sense, that's a little different from CE i think. I'll give it a shot.
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  10. #50
    HCE Information Library Kirby_422's Avatar
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    Re: September 22nd

    im not at home where I was testing it, but I still remember quite afew bugs I ran into..
    I couldnt open .model tags, only create new ones
    I couldnt open as many tag types as I could create new, but I was able to cheat the system by draging those tag types to the program as a .exe (I realy wish I could just drag em into the guerilla window like HCE..)
    some tag types like sound just wouldnt open, and wouldnt have a error.



    (DETAILS ON .model: they are what holds the guns on vehicles.. it could even be used to latch a turret on MCs back lol, it also picks levels of detail and stuff, and vehicle collections use a discriptive name that interacts with the model to choose what turret to latch on, like the warthog has default, and gauss.. wraith has multiplayer, and idk the other one for SP)

    anyways.. has anyone looked at the .biped tags? lol, you can give them BOOST lmao

    thanks korn, its realy entertaining to look around, and alot of the new features seem to be preaty avalible to HCE use with a few scripts to mimic the parts that it use outside the tags that where coded to H2
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